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Joined 1 year ago
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Cake day: June 9th, 2023

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  • It’s clear you haven’t used this generation of consoles. They took this feedback to heart and now after install which is entirely determined by your internet connection/disc speed, you can hop into game insanely quick.

    For a game I’m already playing I think from PS5 on to actually moving around in game we’re talking like… 10-15 seconds. It’s essentially just making save states. I’ve never seen a mandatory update stop me from launching a game, and it does most install in the background while it’s on standby. It takes longer to get in game on my Gaming PC than the PS5.

    This was brutal in the PS3 & 360 era, better in the PS4/XBONE era, and is essentially solved as it can ever be in the current era.




  • Yep, ask anyone who owns both. Nobody is playing a Gameboy game on a Steam Deck when they have an Analogue Pocket. Experience is much better, it just feels right on it.

    That being said, if that’s not an important thing to you then a Steam Deck will play Gameboy games with near perfect accuracy and no issues, as well as do a million other things. So it’s indisputably a better value.

    I would never pitch an Analogue Pocket at someone because if its the kind of thing you want, you already know about it and probably have one.





  • The sad part is this might actually end up being a net positive in the long run. Their two biggest acquisitions were Bethesda and Activision-Blizzard, one company that has started their decline and another that is deep into it.

    Microsoft pissing away $100B to buy these companies only to turn around and kill them 5-10 years later will end up breaking up the gaming conglomerates that have killed the western games industry. The only sad part is all the people that will lose their jobs and all the classic IP that will be squandered.



  • Has Microsoft put out a single worthwhile AAA title in the entire console generation? I bought an Xbox Series X after the Bethesda acquisition and I’ve used it once to boot up Starfield and then quit after 15 minutes when I realized it was boring as hell.

    They have this uncanny ability to spend more money on acquisitions and then completely stall the output from that company until every game blows.

    They had one good franchise that they didn’t run into the ground, Halo. And after they got control of it they killed that too. They own half the industry now and I feel like they produce less games than ever before.

    I feel like they’re going to get bored, kill their games division in 5 years and the whole industry will have to rebuild.





  • shinratdr@lemmy.catoMemes@sopuli.xyzA bad influence
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    5 months ago

    Yeah that would make sense if I also didn’t have to use it all day every day.

    Also just because you don’t report issues, doesn’t mean others don’t. I never said it was perfect, far from it. But it’s as good or better than many alternatives.



  • shinratdr@lemmy.catoMemes@sopuli.xyzA bad influence
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    5 months ago

    Seriously. It’s not even the worst videoconferencing/chat tool, let alone all the other industries that thrive on barely usable software. Healthcare software, for example.

    If all you’ve ever used is phone software that’s either made to as frictionless as possible to gather as much data from you as possible, then I can see hating Teams. If anything, Teams is a victim of its own success. Everyone hated the bloat in Outlook which now looks stripped down by comparison, because Teams is clearly the MS golden child and if you want your project to live at MS it needs to connect to Teams in some way.


  • shinratdr@lemmy.catoMemes@sopuli.xyzA bad influence
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    5 months ago

    Am I the only one on Lemmy who uses Teams every day and basically has no issues? It’s not perfect, but I much prefer it over SfB, Lync, G2M, WebEx, Zoom & RingCentral.

    I feel like people who hate Teams never had to suffer through Skype for Business, which truly was one of the worst pieces of software I’ve ever used in my life. It used the layout engine from WORD to render chat windows. It had an unsynchronized mobile client that 9/10 never received messages unless it was open while the person sent it. It was hell.

    Most of Teams’ problems stem from it being an Electron app that aggressively caches everything, which new Teams actually solves so I’m pretty happy with it. I also have to support users of it for our org too, so I don’t just use it constantly I also have to fix it if it breaks, so it’s not just lack of awareness of common issues.