just me

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Joined 1 year ago
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Cake day: October 3rd, 2023

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  • exactly! in Skyrim helping a little kid get revenge on a person who abused him gets you drafted into the murder guild, in Fallout:NV you follow a trail of a missing scientist and discover sentient plant life!

    i remember so many little quests from those games because they turned out to be much bigger than i could ever imagine. But it takes courage to hide a chunk of your game behind a quest somebody could miss or even fail, courage that bethesda fucking misplaced somewhere and i doubt they’re even bothering to look for it

    it honestly feels refreshing to be able to miss content in games, playing Baldur’s Gate 3, and then watching a gameplay of someone else playing it is thrilling, because look at all the things i never knew you could do, look at all the quests, npcs, items, i never saw. There’s a whole full fledged companion character that if you’re playing as the good guy, which is most player’s first choice, you yeet off the cliff the first time you see her and that’s it, she’s gone! Recently I asked my friend who’s been playing that game since launch “are there any other mimics in the game? I only discovered one spot with them” and he replied with “there are mimics in this game?”

    argh and in Starfield all that mystery and wonder of discovery is stripped down for “convenience” of walking through a location and picking up 10 quests in a row titled “Help Bob, Help Sam, Help Biggus Dickus”. Why would I bother playing that quest if you didn’t bother to spend a whole 5 seconds to give it a unique name? Honestly it wouldn’t even be an issue if there was enough meaningful quests to play through, but there’s one quest that has any work put into it per faction so i guess i’ll go do that


  • I’m a huge fan of bethesda games (well, mainly TES and Fallout) and bloody hell did the hype die fast as i was playing that game. Normally bethesda games keep me playing for months, i take my time discover the fun little quests and hidden areas with lore. But Starfield? there’s what, 2 decent quest lines, little to no meaningful lore (repainting death claws doesn’t count, and you somehow managed to make space cowboys boring? impressive). And the only actually interesting faction is just straight up missing from the game, and not in a fun “Dwemer are all gone what happened to them” way, no, they’re cultists who fucked off to do cultist shit and have no involvement in the story spare for that one guy who just goes “yea here’s the thing you need bye”. And then you go on to solve the big mystery of the universe with some half assed floating debri excuse for an important item.

    And i know making NPCs is hard but why did you stop at 20? you picked space for your RPG game setting and then forgot to put people that are capable of a conversation in it?? i want to hear the stories a settler on a distant world has to say! but noooo because they have to be randomly generated and meeting the same person on multiple planets would ruin the “immersion” they failed to establish

    sorry rant over

    This would could’ve been so much more interesting, and so much more lived in if they hired more writers to write the goddamn lore so we can care about anything that happens in that world. Bethesda reheating the good ideas they had without understanding what made them good is just, infuriating. I wanted to love that game, but now it just makes me mad by how bland it is




  • it’s not supposed to be a relaxing open world game though?

    it’s the mystery of the entire game, why is this happening? how do i stop it? It’s also the basis of all main mechanics in the game, the entire world is on the clock, some things aren’t available at the start or become unavailable as the clock ticks. It’s not a pointless gimmick, it serves both a narrative and a mechanical purpose



  • one of my top favourite games of all time! And one of the two narrative experiences on that list that I can’t talk about with the “uninitiated” (other is Inscryption)

    if you like space, and you like thinking - don’t look up anything about this game. Watch maybe 5 minutes of some gameplay if you’re hesitant.

    Though a word of warning, this is a game that’ll take all of your focus, it’s very hard to play it with a YouTube video or a movie in playing the background. And yes the ship movement can feel clunky at first, you’ll get used to it don’t worry - the story is worth it


  • by the end game I was running around with two druids, Gale and a Karlach. It was enough to create an army

    • x3 fire elemental lv 6

    • x2 woodland being lv 5

    • x6 ice elemental lv 4

    spamming through “end turn” because moving them all will take longer than finishing the fight next turn was very annoying

    though it did feel good to have a whole army at my command, the encounters took forever


  • as someone who knows a lot about TERF discourse second hand (not a fan of personally engaging with them) - TERFs are more likely to say “transwoman” than “trans woman”. I don’t have a proper citation but I’ll try to walk you through the logic of it

    what “transwoman” implies is that it’s not a “real woman” (never realwoman, of course). It subtly excludes trans women from the title of “women” by making the word itself seem like it’s some sort of third option, not a real woman, not a man, a “transwoman”.

    trans inclusive communities nearly always have the space, that’s because trans women are simply a sub-category of women, and not something different altogether.

    though nowadays you’re also likely to see more outspoken TERFs say “TIM” which stands for “trans identified male” (they mean trans women)

    bottom line is, in online spheres trans friendly people and sources will almost always have the space, and trans exclusive people and sources tend to write that as one word

    it’s the same sort of linguistic shift that prompted the trans community to stop using “transsexual” move to “trans[gender]” and now “trans [gender]”. Even though in essence they all mean the same, some of them have been used by groups that hate us much more than others. (For a similar example see “stupid” > “retarded” > “special needs” > “special” > “intellectually disabled”. All the words before “intellectually disabled” are medical terms turned insults, and honestly i’m not even sure if “intellectually disabled” isn’t halfway there already)