Sounds like you want a DAM (Digital Asset Management)
Maybe have a look at https://www.resourcespace.com/
I haven’t tested it, I just fetched it from awesome-selfhosted.net/
Sounds like you want a DAM (Digital Asset Management)
Maybe have a look at https://www.resourcespace.com/
I haven’t tested it, I just fetched it from awesome-selfhosted.net/
Which is funny, because computer games didn’t have any kind of story at the beginning (look at pong, tetris, qbert, asteroids etc.)
What would be a better alternative in your opinion?
Firefly has integration for gocardless/nordigen which is quite usable in europe
Plus there is a native Linux version!
You are aware that digital goods do not have a supply in the traditional sense, right? I can buy 500000000 copies of your data and you still will have more of it. Its not possible to apply supply and demand to digital goods because we have unlimited amounts of them.
And btw what you are saying is quite similar to what I described. The price is found via establishing the amount of money in the market and the willingness to spend. That kinda is a way of looking at the possibility of demand.
But anyway. The key difference, probably, is looking at who is aiming for what. The companies are looking at extracting maximum value for them. You seem to dislike that.
Well… How do you think a price for a product is found in capitalism? You try to find the sweet spot between too cheap and too expensive. When you are cheap more people buy, if you are expensive less people buy. Therefore there is a sweet spot where you make the most money. This obviously is dependent on the people in the market and the money they have. Of course the game publisher can go to the poor people and say that they want 500 money for their stuff. But they don’t have that, so they won’t pay it because they literally can’t.
Long story short, this is not subsidising, this is publishers extracting the most amount of money from that specific market. Its called capitalism. Love it or hate it.
And of course products cost different amount of money around the world. Every market is different.
Just have a look at the dev diaries. For me personally its the overhaul of pretty much all simulation engines (traffic, weather, water, wind, people etc.) and that they solved (apparently) the single thread problem of their traffic simulation. For me CS1 was bottlenecked when the cities became to big and the traffic could only be simulated on one core. There is a limit to that. But my cpu was otherwise idle. I have hope that this is now solved. Plus there is apparently no agent limit anymore. So a town of 500000 could in theory simulate all people individually, CS1 couldn’t.
I really like wekan for this. It’s straightforward. Gets updates. And is flexible in terms of adding new fields to cards etc.
Have a look at umami https://github.com/umami-software/umami
https://en.m.wikipedia.org/wiki/Creation_Engine
The Creation Engine is a 3D video game engine created by Bethesda Game Studios based on the Gamebryo engine.
Creation is a modified gamebryo. So Creation 2 will also be Based on it. Beteshda will not change away from it because gamebryo is a large reason why the modding community is as strong as it is for skyrim etc. And the modding community sells a lot of copies!
Blood circle on the ground? What do you mean? That was always there!