Path of Exile’s global channels have had a glorious history of unhinged nonsense. A dev was even around to witness this one!
I usually don’t like sharing 2D games because they’re hard to make look presentable
How so? I don’t see the problem.
Newgrounds is dead serious about preserving its content, even with the death of Flash. Ruffle, the Flash emulator, was created by a former employee and Newgrounds is a major sponsor of the project. The most important movies have been converted to video as well.
When Newgrounds adopted high-resolution thumbnails about a decade and a half ago, there was a big volunteer campaign to recreate thumbnails for the entire back catalogue of the portal.
Thanks to Ruffle, people can and are still submitting Flash content to the portal, in addition to web-friendly content!
Good writing? That’s unfortunately wishing for a lot. The best writing in the Borderlands series has happened outside Gearbox.
You knocked too hard.
This is a repost of the video we talked about here, reuploaded by IGN after they took down their original video.
I add Warsow to that.
Hyperbolic bonus: Hyperbolica, a first-person walking simulator set in a universe with hyperbolic geometry. You do odd jobs and play games that explore the strangeness of this geometry. Also, there’s a slight digression to explore spherical geometry as well.
Moonlight Pulse (83 reviews)
Metroidvania with character-switching
This 2D platformer metroidvania has memorable characters and very cool worldbuilding. You switch between characters to match their abilities to the right situations. They live on a living, planet-sized creature and are fighting off the parasites that are slowly killing their creature-planet. You’ll swim through its blood vessels and explore its organs.
It’s not super long—I finished the story in 9 hours. It’s just about the right length to satisfy.
Taiji (906 reviews)
Nonlinear discovery-based puzzles
If you liked the puzzle design of The Witness, you’ll enjoy Taiji as more of that but with scenic pixel art.
Instead of a linear sequence of tutorials and puzzles, Taiji is open-ended. You can wander wherever you want, solve the puzzles you stumble upon, and ultimately discover this place’s secrets. Sometimes you find a puzzle that you don’t understand, so you’ll just have to leave it for later, when you’ve learned more puzzle mechanics. It’s like a metroidvania but gated by knowledge instead of abilities.
All the puzzles are built on grids of tiles that you can turn on or off. There are no tutorials; you have to figure out the puzzle mechanics on your own, hinted by environmental details.
Toodee and Topdee (559 reviews)
Puzzle platformer/block pushing hybrid
The 2d platforming world and top-down world have smashed together. You control one hero from each dimension, who share the same space in the levels. You switch between platformer and top-down modes and must get both characters to the goal. The boss levels are hard but very cool, combining action and puzzles.
Also features local 2-player co-op and a generous assist mode.
I don’t know how much you’ve been following the game, but we do know the combat is slower and more intentional in 2, with monsters telegraphing their attacks and a greater need to combo multiple skills together. Skills are designed to be more narrow and situational, given you can have more than two six-links now.
Gameplay we’ve seen shows white mobs being seriously dangerous and flasks no longer recharge when killing them. Streamers who have been invited to the preview events in GGG’s marketing tour have stated the game feels harder.
Jonathan says he still wants to let people make crazy and powerful builds, but these changes suggest they’re killing off the one-button facerolling PoE 1 is known for.
Good catch with the gravel texture! I didn’t notice it in the back. On the topic of textures, I know there was a complete but very subtle texture overhaul sometime after 1.0, but I can’t tell if this is before or after that change unless I reference the changed textures side by side.
This could have been Beta 1.8 and no one would have been able to tell.
Director of the game, Jonathan Rogers (who isn’t in this video), has outright cited Elden Ring as inspiration for the design of combat for Path of Exile 2, and this video reiterates that.
For devoted exiles, this promo doesn’t reveal anything new, but it is happening in front of a larger audience. I’m looking forward to more class reveals.
Path of Exile has used its own early access system multiple times before. If it’s anything like the 3.0 closed beta, the most recent time this happened, they’ll send waves of invitations to signed-up site users.
Nowadays? If you want to get a game in my face, it has to be via word of mouth or be blown in by the winds of Steam.
I took a look through my game library and these are the broad categories of how a game ended up there.
Hello, Deadlock fans. Come talk on !deadlock@sopuli.xyz!