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Joined 1 year ago
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Cake day: July 12th, 2023

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  • Sometimes the afflictions didn’t trigger properly like accidentally healing an enemy because decay was applied same turn etc. also turn order and initiative is impossible to predict. In a 4 person co-op game there must always be an alternating turn order regardless of number of players. So basically we’ve had players skipped for two whole rounds because the AI gets to go again. It’s fairly consistent in that regard. It’s frustrating because it’s usually a different person each session that just gets entirely skipped over for almost the entire fight.

    And to be honest, I liked the action/bonus action mechanic as it makes the turns go faster. We just did a 4 player bg3 campaign earlier this year and the fights went way faster.

    And the crafting mechanic has a high learning curve.

    I did find the physical/magic armor mechanic different. I don’t have any real opinion either way with it.










  • There are certainly some play styles that are less risk averse. I found wizards to be difficult to play early on, sorcerers less so, but still swishy without the right multiclass.

    A fighter or barbarian makes fights much easier. It’s not that you don’t have a good front line, but shadow does no damage, astarion can’t really do his thing as a rogue yet, and gale is just weak early on. Can’t say much about paladins, but kitted out right should get you somewhere.

    Personally, I’d swap gale out for someone like laezel. Or get a hirling and spec them out.

    Fun fact, you can change the difficulty to balanced, make your multiclass, and then change back to explorer if you want. It’ll keep.