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Joined 1 year ago
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Cake day: July 12th, 2023

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  • There are certainly some play styles that are less risk averse. I found wizards to be difficult to play early on, sorcerers less so, but still swishy without the right multiclass.

    A fighter or barbarian makes fights much easier. It’s not that you don’t have a good front line, but shadow does no damage, astarion can’t really do his thing as a rogue yet, and gale is just weak early on. Can’t say much about paladins, but kitted out right should get you somewhere.

    Personally, I’d swap gale out for someone like laezel. Or get a hirling and spec them out.

    Fun fact, you can change the difficulty to balanced, make your multiclass, and then change back to explorer if you want. It’ll keep.








  • The games shouldn’t be designed with upscalers to be used to hit desired performance. We’re already seeing it with UE5 (Remnant 2) where performance without upscaling is abysmal.

    If they go this route, the hardware will age incredibly quick. It’s not sustainable, especially since DLSS is tied to hardware. It would be better if FSR were implemented since it can run on anything, but the main point is that games should not require upscale tech to hit minimum performance. That leaves zero room for improvement over the life of the product and gives the user less reasons to adopt it.

    My opinion though. I thought Nintendo handled the switch great for what it was. I have high hopes for the switch 2 regardless.


  • That and the “We don’t discuss wages.” remark. Screw that mentality. And from what Madison wrote, If promissory estoppel is a thing in Canada, then it sounds like she had a strong case. Especially if there was any paperwork.

    There’s tons of shit they could get LMG for. But it seems that they intentionally hired people that don’t know any better, and it’s no real fault of their own since they just are appearing to use predatory hiring processes. It’s ridiculous to think everyone young should know employment law.