Roblox content generation is hella preditory though. Just make sure they know that they probably wont be able to get any real cash out.
Roblox content generation is hella preditory though. Just make sure they know that they probably wont be able to get any real cash out.
This is true, it can really throw off the tone. But for a game that is supposed to be about going to school, it didn’t really feel like it.
Maybe they did try it and had to drop it because it wasn’t fun. Not sure.
I absolutely liked the castle, was very cool, but aside from a few story missions it didn’t feel like you were in school.
You can run around at night without issue, didn’t have to attend certain classes until you wanted. Maybe some more persona style social simulation aspects mixed in would help. Idk.
This is where I was. Decent game, just lost interest after like 2 weeks. There was a bit too much fishing around in the inventory and clicking through menus.
There were definitely a few cool moments in it, but I think they got to engrossed in the procgen planets to really give it all that handcrafted feel. Having 1000 planets forced the content to be too spread out. And other games have been out for years that handle the procgen better.
7/10 review guy was right. Decent game with some cool parts, but also a lot of issues and annoyances.
I think he means from his phone. Obsidian is great to just sync if you have a git client, but kinda a pain from the phone app unless you pay.
I’ve been seeing a lot of alpine based containers recently. Used to see a lot of Ubuntu, debian, redhat.
I think a lot of it depends on if you are spinning a lot of containers up.
I use syncthing for my documents as well. My source code is in GitHub if it’s important, and I can reinstall everything else if I need.
The one with the heavy armor.