Mama told me not to come.

She said, that ain’t the way to have fun.

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Joined 2 years ago
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Cake day: June 11th, 2023

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  • Sort of, but the functions changed a bit. For example, in Halo, the black button changed the type of grenade and the white button triggered the flashlight, both of which weren’t really needed frequently. On the XBox 360, it changed to:

    • throw grenades - B - used to be melee attack (which switched to a bumper button)
    • flashlight - D-pad - replaced the “lower weapon” action, which was no longer available (was moved to a bumper button in one other game, and removed from others)

    Both control schemes are fine, but I honestly thought the black/white buttons were decent. Having some buttons you rarely push but can is nice.



  • I don’t like them either, but that’s because I prefer the feel of joysticks, not because of any functional reason. For the Steam Controller trackpads, you don’t need to readjust anything, you just hold in the direction you want the camera to be changing, just like a joystick, and they’re massive so you have a lot of range of motion for controlling speed.

    It’s a different feel than on the Steam Deck, so I can totally see someone liking the SC trackpads and not the SD ones.



  • I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I’d rather just use a mouse.

    The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.


  • Sure.

    It’s important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).

    Xbox’s main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.

    But yeah, design stagnated a bit after the PS1 controller.







  • PS1 controller

    The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.

    you had to map it

    Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.

    I think it wasn’t very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.

    But even then, I still don’t think it failed on its own merits. I think there wasn’t a compelling reason to get it without a Steam Machine, which flopped because Valve didn’t commit to it.






  • that’s exactly how it works right now

    Right, I’m explaining how Stop Killing Games would change things if adopted.

    Public servers will either sell micro transactions themselves

    That can certainly be restricted, since they’re profiting off someone else’s IP. Selling hosting is one thing, reselling assets in the game is another thing entirely and AFAIK would be a violation of copyright’s fair use provisions.

    If they’re no longer profiting from a game, surely releasing access to gated content isn’t an issue any more? It’s not like they are losing anything. So I think unlocking cosmetics for everyone would be fine, but it’s up to them. If they want to preserve the restriction, they can find a way that doesn’t reauire ongoing costs, such as the ones I mentioned.