

Some people really like it, especially combined w/ the gyro. I think it’s fine, I just prefer the feel of joysticks.
Mama told me not to come.
She said, that ain’t the way to have fun.
Some people really like it, especially combined w/ the gyro. I think it’s fine, I just prefer the feel of joysticks.
I don’t like them either, but that’s because I prefer the feel of joysticks, not because of any functional reason. For the Steam Controller trackpads, you don’t need to readjust anything, you just hold in the direction you want the camera to be changing, just like a joystick, and they’re massive so you have a lot of range of motion for controlling speed.
It’s a different feel than on the Steam Deck, so I can totally see someone liking the SC trackpads and not the SD ones.
It has two trackpads, which can be used as an alternative to joysticks. It’s actually kinda cool since it kind of works like a mouse with quick flicks and whatnot.
I also prefer controllers (grew up playing Halo on controller), and gyro aim is sweet, but touchpads never felt good to me. I like physical buttons for d-pad style input (even a joystick is fine), and the right touchpad felt too much like a mouse to the point where I’d rather just use a mouse.
The Steam Deck strikes the right balance for me. The touchpads work when the mouse really is preferable, and they stay out of the way when I use the joysticks.
Sure.
It’s important to note that the PS1 also borrowed from previous designs, namely the Super Nintendo with 4 face buttons and N64 (the controller with joysticks came out a year after).
Xbox’s main innovation was the offset joysticks, which may have been due to patents more than anything, but I preferred it. I also didn’t mind the two extra buttons, and was a little sad when they went away, because they were largely replaced by the joystick buttons, which I think are hard to use properly.
But yeah, design stagnated a bit after the PS1 controller.
I use them for point and click games and other games where a mouse is better.
Exactly, I’d rather lose a D-Pad than a joystick, and the Steam Controller lost both. That’s why my Steam Controller sits on my desk largely unused, while my PS4 controller gets all the love (I prefer XBox controllers, but PS4 has better Linux support).
I’d love to see the Steam Deck controller be made standalone, it’s super comfy and preserves both joysticks and the d-pad while having useful trackpads.
Yeah, I consider them “better guys,” since they’re better than their competitors. I say this because:
Yup, the touchpads are cool, but I would’ve bought a Steam Deck without them, but I wouldn’t if Proton didn’t exist. I was on Linux already when the Steam Deck came out, so I was already familiar with Proton.
It absolutely is.
PS1 controller
The original PS1 controller didn’t have joysticks, and when it did, the position sucked for larger hands. I have always preferred the XBox layout.
you had to map it
Did you? I thought most games worked fine, though admittedly I only played a couple because I never got used to the trackpads.
I think it wasn’t very post all popular because it was so different. Even if it worked as expected out of the box, a lot of people dismissed it at first glance. It was also only available through steam, so there was less reach.
But even then, I still don’t think it failed on its own merits. I think there wasn’t a compelling reason to get it without a Steam Machine, which flopped because Valve didn’t commit to it.
Yeah, the left trackpad sucks. I think they could also fit another joystick if they made the right trackpad a little smaller.
Yup, that’s correct. What about it?
You can based on the port.
Yeah, this is why I reuse my old PC parts. Here’s my rough history:
My NAS power draw was cut in half from 2-3, and it’ll probably be cut again when I upgrade my PC again.
Old PC parts FTW!
that’s exactly how it works right now
Right, I’m explaining how Stop Killing Games would change things if adopted.
Public servers will either sell micro transactions themselves
That can certainly be restricted, since they’re profiting off someone else’s IP. Selling hosting is one thing, reselling assets in the game is another thing entirely and AFAIK would be a violation of copyright’s fair use provisions.
If they’re no longer profiting from a game, surely releasing access to gated content isn’t an issue any more? It’s not like they are losing anything. So I think unlocking cosmetics for everyone would be fine, but it’s up to them. If they want to preserve the restriction, they can find a way that doesn’t reauire ongoing costs, such as the ones I mentioned.
I basically quoted the whole thing, the last bit wasn’t really relevant. And yeah, it’s pretty much just BS.
Yup, I run a Minecraft server at home, and it’s great. I’d love for more games to do the same.
They should be compelled to either make those cosmetics available for everyone or have some technical means to prove ownership (e.g. blockchain or cryptographically signed file). You can’t lose stuff you bought just because the publisher shut down the servers.
Sort of, but the functions changed a bit. For example, in Halo, the black button changed the type of grenade and the white button triggered the flashlight, both of which weren’t really needed frequently. On the XBox 360, it changed to:
Both control schemes are fine, but I honestly thought the black/white buttons were decent. Having some buttons you rarely push but can is nice.