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Joined 1 year ago
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Cake day: July 1st, 2023

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  • Multi comms are a good idea, agreed.

    As for weak discoverability encouraging tendency to gather on larger comms…I agree, but I would just add that it does require motivated and proactive users. This isn’t a given. In my hypothetical, those people started their own communities about something they like, and had a few users but not many. Do they at some point decide to give up and search for another community? Or do they just forget about it because there’s never any activity and they don’t go there? How many searches should they do without finding anything?

    As a real life example of my own, I’m a Green Bay Packers fan. I wanted to find a place to take part in active discussions about the team. I joined what seemed to be the biggest community and posted a few things, commented in threads. Most would get one or maybe two replies. Often nothing. A month or two later I searched again and found a few more communities that had popped up. All around the same size and activity level. Joined them, also crickets. The members there didn’t congregate around a larger instance, they created more small instances and then all of them ended up largely abandoned.

    I don’t know exactly why that is, but I’ve had this experience with other topics too. Maybe instance tagging with a recommendation algorithm that suggests similar communities in the fediverse based on the community you’re in?





  • I highly doubt Nintendo is attempting any kind of gap closure with the deck, because how could they and why?

    The only thing they share is a form factor. Nintendo is well aware that the reason they sell consoles is as a dedicated platform for their own games. I truly believe that is their bread and butter and all they really care about. If the system gets popular enough, then it will get some third party support which means it will have some very limited library crossover with PC/PS/Xbox, but I think we are past the point where Nintendo intends to rely on that as a selling point for this or any future generation of consoles. Ports of games that come to switch are pretty uniformly the worst version of the game to play, and it’s pretty clear that doesn’t bother Nintendo at all.

    Which is all to say, I don’t think Nintendo and Valve think of each other as direct competitors, because they serve entirely different markets. I have both a switch and a deck. I love them both. I use my switch to play Nintendo games, I use my deck to play pretty much anything else. I don’t think I’m unique at all in that regard, and frankly it never would occur to me that these devices have anything to do with one another.






  • Nonetheless, it didn’t really feel finished, y’know? That part wore on me, and I think is what undermined my enjoyment the most. It really was released too early.

    The performance issues seem to be what every article and blog post focuses on because it’s the easy thing to talk about, but I think this right here is what the actual biggest issue was and the real reason people shat on the game.

    I didn’t hate it by any means. And I, like you, ran it without issue. I just sort of lost interest because it was janky and super unpolished. Like I was playing an early access game. It wasn’t big bugs as in the game breaking and not running. It was just lots of little annoyance that felt unfinished or half conceived, or like they didn’t undergo full play testing.

    The massive performance issues experienced by some just compounded those issues that existed even when it did run perfectly well.


  • The issue was that there were multiple huge problems with the game spread across various platforms that created a big shit storm of negativity.

    • It was straight up broken for many console players.
    • Some PC players had performance issues.
    • For those who had no issues actually running it (like me), the game still had floaty controls and weightless guns. NPCs and vehicles that popped in and out at odd times. Dialog that clipped or played over each other. Completely broken police/wanted system. Confusing and largely ineffectual skill tree.
    • Once you got beyond those issues with game polish, then you were dealing with it not really being the deep scifi RPG they promised, but more of a shooter with RPG elements.

    So you’ve got potential issues from multiple angles, and it just all compounded on itself. For me, I just got bored of dealing with it after like 10 hours. It was janky and that combined with it being nothing like what they hyped it up as just sorta killed it for me even though it ran with no issues.

    With that said, I played for an hour or two after the update and my first impressions are a ton better and it seems like they have really fixed a lot of things. I’m excited to come back to it.





  • Valve is a private company. Microsoft can’t just buy Valve, Valve would have to agree to that. Considering Valve has (for a company their size) effectively unlimited resources already, and considering that Valve’s founder and leader is a known detractor of Microsoft, this is a nothing story. Microsoft will not buy Valve. This is baseless musing, like how I sometimes daydream with my wife about what we’d do if we won the lottery (which we don’t play).

    Of course Microsoft would love to buy Valve. Just like they would love to buy Nintendo. I’d like to buy a Lamborghini. All these things are about equivalently likely, zero likely.