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Joined 4 years ago
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Cake day: November 30th, 2020

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  • thoro@lemmy.mltoFediverse@lemmy.worldLemmy votes ARE public, should they be anonymous?
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    2 months ago

    I typically operate under the assumption that basically anything I decide to post on a public forum is not private.

    Call me crazy, but I care less about the instance admins being able to see my vote history than regular users. For me the latter will produce a chilling effect on how I operate with the site moreso than the former, even if admins have more power that can be abused. I was already aware of the votes not actually being public and the idea admins could see that info seemed to be a given, but I still think there’s a difference between having a motivated malicious user go out of their way to look (making an instance, looking on a different platform, etc) vs making it simple for lay users to see that info within the platform itself (which I what I think is under discussion, currently).

    And honestly, if a solution could be determined to help make votes anonymous but still allow admins/mods to deal with bots/trolls, then I’d be all for it.








  • If Dessalines is receiving money from the Chinese or other fascist government to develop the Lemmy sourcecode, even if only partially funding the project alongside other funding from e.g. the EU, then I can well understand why he would want to see them kept happy - on top of what he may feel personally.

    You people are so lost up your own asses, you will never find yourselves. Conspiratorial nonsense driven by your McCarthyism 2.0 with a complete lack of self awareness.

    But I guess I shouldn’t expect anything more from a NATO funded user and instance, right? The Heritage Foundation and CIA signing the checks over here?





  • Games “back in the day” weren’t made with algorithms designed to mess with your psychology to keep you playing, even if you hate the game. They didn’t design the games into evergrinds that only a few sweaty types and professionals can genuinely enjoy either. Old games had a logical, satisfying end where you would put them down afterwards.

    Well, many old games were. Arcade games specifically were often designed to get coins from players, with extreme difficulty encouraging grinds and sweaty playthroughs to achieve mastery.

    If anything, multiplayer and GaaS brought us back there.

    Many new games, especially single player games, are still designed with “fun” in mind, or with even loftier goals and themes, many without exploitative gameplay loops, yet still with distinct, pleasing graphics, art styles, and polished gameplay.






  • It’s definitely suspicious that there are no munitions remnants available for analysis. You would think there would be something. If there is anything, independent investigators need to be given access. Otherwise, the perception of impropriety will color peoples’ analyses.

    But the idea this has been “concluded” doesn’t seem correct either.

    As stated in this article, Al Jazeera, Channel 4, and Forensic Architecture reached conclusions that the air explosion shows the rocket was intercepted and destroyed, not misfired, and there is no causal link between the air explosion and ground explosion at the hospital.

    The AP analysis argued against this, but did in fact note this was a possibility. I believe the CNN and others use the same arguments and resources as preliminary OSINT analyses.

    Now, GeoConfirmed and other OSINT accounts (Oliver Alexander) are backtracking from their early hypotheses and concluding the Al Jazeera claim is in fact the likely scenario, arguing that the intercepted explosion is too far away from the hospital to be connected. They still think a rocket is the “likely” cause, however.

    I wonder if we will ever know what happened for sure, but there is definitely more to this story.