Can’t say ive don’t the full thing myself cause I couldnt find an easy way to mount network drives (there was a lot of jerry-rigging going on), but ive gotten to a webui before
Can’t say ive don’t the full thing myself cause I couldnt find an easy way to mount network drives (there was a lot of jerry-rigging going on), but ive gotten to a webui before
Fuck it, throw a 512 GB SD in an old phone and run a full jellyfin server in termux
Games, combining inputs from multiple devices, and low interaction frequency things like monitoring software are a couple ive used it for personally
Parsec is windows only with a non-hardware accelerated Linux client, moonlight+sunshine will work though
Try nix with flakes and drown in the tears of joy
A screwdriver can be a hammer if you’re determined enough
Honestly reading through your comments, I couldnt reccomend Godot more - I’ll just toss some bullet points below.
Theres some things its not yet perfect at, like the web export could be better - and in depth things like minimising copies between CPU and GPU might not be as fine grained as hardcore devs would like, but if youre coming from mathematics and python it’ll fit like a glove.
Just for an anecdote I wrote a basic particle simulation in gdscript that was HORRENDOUS for performance, 200 particles all calculated the per frame force of attraction to every other particle then summed it; whole thing ran at 80 fps even on my phone
Having to support one type of device allows for a lot more optimisation than supporting thousands
Commercial? Enterprise?
Is a commercial airliner really civilian?
With a big dev like valve backing it they could probably implement a pretty impressive JIT/cacheing scheme - of course nothing beats native but this gap will close over time
Ipfs would be similar but more purpose based