My understanding is that google doesn’t report that the review has been made, so developers justset a flag internally. Going to leave a review, then clicking back, should be sufficient
My understanding is that google doesn’t report that the review has been made, so developers justset a flag internally. Going to leave a review, then clicking back, should be sufficient
exactly this. If I need to do development, i’ll use a jetbrains product. If i’m in a pure text editing situation, I want the most powerful thing for manipulating text, and I want it to be available.
Vim can have some IDE-like qualities, if you bolt enough plugins in to it, but by default it affords buttinx text in a file and manipulating it.
I woudn’t classify it as an ide though.
I see this meh-meh come up occasionally, and I’m always amused because designers are constantly looking at the competition and adjusting to suit. Why do you think all sebtites look the same?
Also, remember Human Resources Machine. Its a puzzle game thats actually a progamming language
Scare pieces like this are created by people who have no actual understanding of software.
Software is the automation of conceptual tasks. Some of these, like taxes or text editing, were fairly procedural and automated early. Others, like identifying birds or deepfaking celebreties, are dificult and were done later.
Creating software is another conceptual task, and it might be possiple to automate it. But once we have automated creating software, automating any other task becomes trivial as well.
If this ever comes to pass, there are no safe majors.
Without getting in to the prices at all, there is something to be said for focus. The diner throws together great food as long as great is “salty and fried”, but when it comes to more complex stuff, they tend to fall down. The large menu means the time and affort to get expert at each dish is much higher, and with any turnover at all just can’t happen. Mom and pop diners can get great at their specialties, but chain diners al_ost always resort to reheating frozen product because of their large menus
This is going to end well
Both styles have advantages and disadvantages. Fully procedural code actually breaks down in readability after a certain length, some poeple suggest 100 or maybe 200 lines, depending on how much is going on in the function.
Blanket maxims tend to to have large spaces where they don’t apply.
Additionally, the place where the code on the right is more likely to cause bugs and maintainability issues is the mutation of the pizza argument in the functions. Argument mutation is important for execution time and memory performance, but is also a strong source of bugs, and should be considered carefully in each situation. We don’t know what the requirements for this code are, but in general we should recomend against universal use of argument mutation (and mutability in general).
Gosh a great bike
The vast majority of wall time for most uses is io. You need someone on your team to care about big o, but for most teams, its not the problem
What sells it for me is the mativation: end game you can use a calculoter to create the most efficient blueprint (or just watch nilaus). Hopefully this extends the time when you are designing a base rather than plopping prints
This new mechanic is going to add a ton of depth. I’m super excited.
Also, even without quality mechnics at all, recyclers will itroduce a nice qol bump.
I feel like, with this reply, you are willfully glossing over my point. The issue at hand is that open source software is short on the ux design expertise. My claim is that by centering the programing expertise, and in fact by not going out of the way to be inviting to the non-programming expertise, open source projects are self-perpetuating these cycles.
We can find ways to invite good designers in, or we can continue with the “sufficient” design ost projects currently have.
I’m happy if people have ather strategies for overcoming the current problem, but the current aproach is not doing it
Design of UX is a separate craft from programing, to follow your own analogy, you don’t need to know electrical engineering to design an airplane control panel
Sure, you can pr the design files, but thats not how the messaging comes across. Even the “how to contribute” for most projects, if they have one, is usually entirely technical. The majority of designers (not all) I have worked with have been very shy about technical work, so having no clear “non-technical” contribution pathway is a deterent.
that second part is exactly why there is a lack of hci work in the linux space. Hci is a specialty, just like coding is. The standard ask of “create a pr with the code” is asking peopae who don’t typically code to do so, in addition to doing the work of researching the problm, designing a solution, and then testing that solution for suitability.
Since the only mechanism most open source projects have for accepting contribution is code, and the ask is usually for code, there is never even an opportunity to submit design work.
Github flow has the same issues, in practice. Branching is the root cause, not the kind of branching. Even anonymous branches. Its the frequency of integration that matters.
Gitflow is has the same issues
Its been the standard in Europe also. This has been changing, but only recently.