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Pseudoregalia is a PS1-eta low-poly aesthetic 3D metroidvania with really, really slick movement mechanics. It’s the kind of game that really could’ve existed back then, had developers just known all the little quality of life design choices we have these days.
Jesus, technical people are some of the worst communicators I’ve ever worked with.
It’s not necessarily their fault though. Y’know who goes into technical jobs? People who often prefer to work with machines, physical stuff, laws of nature, that’s who. And often because it’s MUCH easier than working with people, at least for them.
On top of that, soft skills are HARD. Communication is HARD. It comes easier for some, but it’s a skill like any other. It’s the technical socialites, the diplomatic devs who become the best managers and leaders, due to the rarity of their hybrid skillsets.
I’m in the middle. Just technical enough to mostly understand the devs and understand the implications of plans, and just enough soft skills to turn that into decent documentation, emails, and working with clients.
SUCKS that I’ve gotten a taste of project management and hated the absolute fuck out of it. I probably would’ve been decent at it otherwise.