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I like LEGO games for their simple light-hearted humor and recreation of well known scenes from other IPs, esp. SW\LOTR ones.
I like LEGO games for their simple light-hearted humor and recreation of well known scenes from other IPs, esp. SW\LOTR ones.
On consoles I believe? Can’t remember if PC had thisor even gamepad support.
Из огня - да в полымя. Basically, from fire to fire, just with synonims.
Reads like eez ogh-nya dah f-poh-ly-mya.
Out of the frying pan into the fire as google translates it.
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Lost your judgement for a sec.
With what level of trust pirated releases need, it’s kinda worrysome to depend on that person. And they doesn’t seem like one to share their secrets.
EMPRESS is their name and yeah, they are bonkers. They are also very picky and influenced by donations, so obscure games won’t be cured from DENUVO ever. Judgement, a somehow popular Sega release, was cracked days ago, and it’s a 2018 game. They picked a fight with a ripper\cracker Skidrow in .nfo announcing that.
You can learn to ignore ads everywhere, but to ignore they’d be a privileged and rich part of society, even after being released from prison some 10+ years earlier, is too much. No one praises a factory worker who struggles to put children into college and deal with bills\debts at the same time. Kind of a negative selection, and not for the first time.
Average monthly wage is $200-300. Some people without profession I know work for $100. Our housing market is still inflated, we just don’t earn shit.
And this price is for regional estate, mostly flats in soviet-era buildings. In capitals of regions, and especially Moscow, that’s laughable.
Right, but Buryatia is not as accessible and inhabited as western regions. It may take a while. Depends on what priority it’s gonna have.
I hear you.
I don’t know how new Excel performes and I thought it’s the same as ten years ago - the version I’m trapped in. With people who obsessively try to drive it to the edge where it’s not responsive on average office PCs.
But if it works well with various big spreadsheets now, it’s a wonder, with how many new people start to tackle programming with Python. I obiviosly won’t write a script faster than normal operational speeds of software, it’s just some tables ended up that big and broken I could only open them like that. But that, I guess, is exclusion?
It’s just the issue of people using a microscope as a hammer when they need to break nuts.
You are right, but it’d still be used by my company for me to cringe at that without a way to change it 😓
But why? Excel is a shit way to work with big amounts of data due to it’s own format’s complexity and bloated software. It’s welcome to implement python, but that’s not what holds it down. Opening a big csv would crash it on the same machine that loads it with a python IDE in seconds. It’s not made for this. It’s like, nice, but the volume of information you need to make it matter would break Excel in halves.
One ukrainian military psychologist and youtuber I’ve watched, Філософ Рептилоїд, frequently said how him bringing a laptop with games to a barrack set up a better overall atmosphere in a combat unit. Gaming is intense and occupying enough activity to distract one from fatigue of the battlefield for a couple of hours. Guess, even wargames work.
And would even require Windows Eleven soon, banning older CPUs!
I agree with you. One factor I still have hope for in that angle are new handhelds. We had Switch, we had Steam Deck and its newer competitors. And they all judged by their battery life and also has small screen where gfx don’t matter as much. Players on a long roadtrip or shift intuitively chose less consumptive games over those eating the battery in a hour. I wonder if Steam can make a special category for energy-light games, just for that obvious reason. And it, in reverse, inspiring devs to make games to cater to that usercase. I can dream.
Honestly, I agree to an extent. I like watching at a well-designed scenery but I think it hurts games if it takes the priority. I’m not playing games for that, but for cool gamedesign ideas and my own experiences with mechanics. That’s tl;dr, next is my rant, for I had a long bus ride.
Graphics are very marketable and ad-friendly, easier to implement\control rather than changes to engine or scripts (you need to understand first) and they may cover up the lack in other departments. Effective managers love that. CGI guys at Disney are on strike because this sentiment held as true in movie industry too, and they are overloaded, filming the whole movie over chromakey. Computer graphics almost replaced everything else.
In my perspective, this trend in AAA lowers the quality of the end product, makes it safer to develop (formulaic reiteration) but just ok to play, mostly unremarkable. Indie and small gamestudios can’t compete with them in visuals, so they risk and try to experiment, bring novelty, and sometimes win a jackpot.
Like, obviously, Minecraft, that was initially coded by Notch alone. It invented indie scene as we know it now. It put tech and mechanics over looks, and the whole world was playing it. No one cared for how abstract it is being addicted to the gameplay.
Playing older games, I see, that they were in this race too, like how (recently remastered) Quake 2 was a great visual upgrade over Quake 1. People sold an arm and a leg to play them on HIGH at that time. And how they nodded like yeah, now it’s just like a real life watching at a 640x320 screenshot, or how marketologists sold it. But somehow they were made completely different in many ways, not gfx alone, and that’s for a braindead shooter. I feel it with my fingers. I see it in how the game logic works. This sensation was greater for me than anything I see on the screen.
Not being able to recall what happened in what CoD game, I become more amused with how gamedesign, presented via code, affects the feeling of a game. How in Disco Elysium all these mental features made it stand out. How Hotline: Miami did extreme violence so stylish. How Dwarf Fortress taught me to care about ASCII symbols on my screen but accepting the fun of loosing them. How the first MGS’s Psycho Mantis read my savefiles from other games and vibrated my controller on the floor with his psychic power.
These moments and feelings can’t be planned and managed like creation of visual assets. And they are why I like games, as outdated as NES ones or as ugly as competitive Quake config looks. They, like making love with a loving partner, hits different than a polished act of a fit and thin sex-worker. They bring unique experience instead of selling you a horse-painted donkey.
And that’s why I don’t really care about graphics and dislike their unending progress.
Women gated off their league because every their move is commented on as a female one. They can’t fail for it’s deepens the stereotype of women=stupid and they can’t win for it’s just man wasn’t paying attention or played easy for her. The lack of women chess clubs and championships, the stereotype of it being not a sport for women is why there aren’t many high ELO players in this isolated and weird situation.
One of the last strongholds of a fragile male nerd supremacy, that’s all.
New itrunsdoom category? Impressive.