IMHO, two hours is not nearly enough to get a feel for a game. At least, not for the sorts of games I tend to play. I spend longer than that just working through initial technical issues, configuration, and (in games that have one) the character generator.
I have to conclude that Steam’s return window is either intended to be just enough to see if you can get it running, or as much as Valve could talk publishers into tolerating.
the development experience for native software has sucked for a long time.
For as long as Windows has existed, I have found its APIs to be noisy, awkward, and generally unpleasant to use. It was a major part of why I switched my development focus to Unix a long time ago. I guess this is a matter of personal taste; I wonder how you’ll feel about the APIs more commonly used on Linux after five or ten years of using them full-time.
Despite a few niggles (I don’t care for Bourne-style shell syntax or Windows shell syntax) I have found my productivity to be better and more enjoyable since the switch. Nowadays, benefits include everything that comes with an open-source ecosystem, like the software install/update model of Linux distros, and the ability to solve or work around library/OS problems myself if I can’t wait for someone else to fix something.
And, of course, having a privacy-respecting platform for myself and my users is important to me.
In short, I’m happier here. Welcome.
By the way, if you do cross-platform desktop app development, give Qt a try. It does an excellent job overall.
I disagree.
Despite disagreeing, I appreciate that you used your words. Thanks.
I suggest browsing the apps available here:
I was referring to the image-only link and the embed that you suggested. Sorry if that wasn’t clear.
Neither of those is a good approach, because part of every xkcd comic is the hover text.
The environment looks real enough. The “cats” look like weird demon creatures created by some entity that only knows dogs.
Why is he so interested in Greenland? Is it just the natural resources?
I often sit at a desk all day and all evening. I find that these things help:
Congratulations!
For those who didn’t notice that OP posted 2 links:
(They look like a single link because there’s nothing separating them.)
https://store.steampowered.com/app/2021600/Game_Over__A_Musical_RPG/
Okay so did they go viral or are they just popular in this one small town? Word mean things
Pedantic is a word.
Also, your criticism of the author’s words would have carried more weight if you had pluralized correctly.
Not much of a trailer, but I think it qualifies as a teaser.
Have you considered making a Linux virtual machine now, and learning small things a few minutes at a time between other tasks? That ought to give you a head start when it comes time to commit.
Then you purchased a wrong game
Perhaps.
But you’ve made a lot of assumptions in your comment, and you’re mistaken about most of them.
I played the side quests. Many came with a good backstory, but that is not gameplay. Nearly all were copy/paste instances from a small pool of tedious tasks. There were a few memorable exceptions, but very few.
I explored the world, as much as one can “explore” something that is fully labeled with point-of-interest markers. They lead the player to a repetitive handful of uninspired encounters, cloned over and over again.
It has plenty of other flaws as well. If you loved it, then I’m happy for you, but I found the gameplay boring.
The strengths I found in The Witcher 3 were its story, lore, characters, and Gwent. Not its gameplay.
Meanwhile, Gwent is a surprisingly well-designed strategy game. So much so that it ended up spun off into a stand-alone version (although I don’t know how good the spinoff is).
To each their own, I suppose.
You are mistaken. Heroic simply uses an affiliate link to generate money for the project.