I joined in the last beta wave because of your post here on lemmy. Big fan! Personally I’m looking forward to combat features most of all but the pace of development seems strong regardless and I’m enjoying all the new content.
I joined in the last beta wave because of your post here on lemmy. Big fan! Personally I’m looking forward to combat features most of all but the pace of development seems strong regardless and I’m enjoying all the new content.
My go to for most of what you mention is Go, but that’s obviously a compiled language and not for scripting. Or is it - What do you think about https://github.com/traefik/yaegi, which provides an interpreter and REPL for Go? It would let you use a performant and well documented language in a more portable scripting way, but not preclude you from generating statically linked binaries if and when that’s convenient.
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Me too! I am not a professional but audio support is such a point of friction for me that I’d love to see how others handle it when it’s critical to their work.
There’s already some good advice here, especially about virtual environments which might be the most important new concept to learn IMO. But just to let you know - it’s not just you. The most generous view of the Python package situation is that there are a lot of different ways to do it.
a stable experience that isn’t buggy
Stable has a particular meaning with distros but I think the context here is using the plain English definition of the word.
This change would also be bad for anything that scans for keywords, which includes most applicant tracking software.
I once spent a few days sketching out what sort of video game I would make, if I ever did. More as an exercise for myself (a developer nowhere near the game industry) rather than an actual plan. At the end of it, I had a sci fi setting with a handful of roguelike and deckbuilder elements. Shortly after, I discovered Breachway, and it felt like someone had been reading my mind. I love that they have a proper demo, and now I’m really excited to see the game approach its release!
The README lacks a description of why I would choose this over rm
. The name makes me think it might replace shred
but that doesn’t appear to be the case.
I hate seeing data encoded into magic comments, struct tags included. One of my biggest gripes with Go is that I think they should have used a different symbol to distinguish important annotations from true comments.
I didn’t realize they finished the first game, I thought I was playing something still in early access with all the bugs lol. But I’ll still check this out.
Can we talk about how utterly absurd it is that there isn’t an obvious answer to this question yet? Feels like we’ve gone backwards from the AIM Direct Connect of old.
Other people: Hmm I only use a few commands on this thing, I wonder if I can just refer to them by number or something?
You: Googling African tongue-snapping languages
I always thought it was weird to model a game avatar after myself. I always roll the “random character” button (shout-out Monster Factory) when it’s available, keeps things simple.
Trine 2! It’s a side-scrolling action/puzzle platformer, and a rare game actually made for 3.
We’ve been ignoring the Dakotas for too long, they are spreading at an alarming rate!
I use wire label stickers. This is exactly what they exist for and will be under $10. I have the Klein Tools numbered stickers because my priority was matching ends in a large bundle, not adding informative labels. But the majority of products let you write your own label.
This actually makes me feel much better, thanks
There are feeler gauges in loads of these pictures.
Thanks for all your work and the transparency throughout, I’m excited to keep supporting the project 😀