- cross-posted to:
- godot@programming.dev
- gaming@beehaw.org
- cross-posted to:
- godot@programming.dev
- gaming@beehaw.org
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
Yes, open source.
You mean free/libre? Open source literally just means you can see the source.
https://en.m.wikipedia.org/wiki/Open_source
And then later on…
Unreal Engine is technically open source, because it’s source code is made available to the general public. But it is licensed under a restrictive EULA instead of any of the normal licenses you’d expect for an open source project (MIT, Apache, GPL3, etc).
This is definitely pedantic, but “open source” is a colloquial term, not a technical one. Most people mean FOSS when they say open source, but the terms aren’t exactly equivalent. The license that governs the code is really the only part that actually matters.
Let’s just call it OpenSource+ at this point ;)