- cross-posted to:
- godot@programming.dev
- gaming@beehaw.org
- cross-posted to:
- godot@programming.dev
- gaming@beehaw.org
One of the big winners of the Unity debacle is the free and open source Godot Engine, which has seen its funding soar to a much more impressive level as Unity basically gave them free advertising.
The biggest problem with a GIMP UI overhaul is that the core team is only 2 people.
That’s fairly common with open source projects. How do those two people treat contributors? How do they react to pull requests?