Is it laziness? A skill issue? Did they really just not know how to do it and say “that’s good enough”?
3D rotations require quite a bit of MATH, it wouldn’t surprise me if they couldn’t figure it out and decided it wasn’t worth the effort.
Is it laziness? A skill issue? Did they really just not know how to do it and say “that’s good enough”?
3D rotations require quite a bit of MATH, it wouldn’t surprise me if they couldn’t figure it out and decided it wasn’t worth the effort.
You always attack into the direction that the camera is facing, so if the character was facing away, that would look quite weird.