• tabular@lemmy.world
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    28 天前

    Being able to set a class as abstract is a nice addition.

    Not sure how useful Apple VR stuff is, can you release open source games for Apple hardware?

        • Kronusdark@lemmy.world
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          28 天前

          Dev license just gives you the ability to publish on the AppStore and access Apple support I think.

          Their dev tools (ie Xcode and Swift) are free.

          • tabular@lemmy.world
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            27 天前

            I presumed their store is the only way to publish on Apple VR hardware? I’d be happy with just a free repository hosting it.

  • NocturnalMorning@lemmy.world
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    28 天前

    Has there been any movement on terrain editors and level streaming? That’s the main thing that pushed me toward Unreal over Godot. Haven’t kept up with Godot dev for a while, but would love to move back to the open source stuff.

    • popcar2@programming.devOP
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      27 天前

      There hasn’t been movement on terrain editors, but there is one or two popular addons for terrains that have gotten good improvements. I think Terrain3D is the most popular.

      For level streaming, the devs said they need to rework a lot inside the engine for it to happen, it’s a long-term goal. There’s been a lot of improvements to the codebase and especially performance in 4.5, but yeah it’s not quite there yet. I wouldn’t recommend the engine if you’re trying to do something open-world or with huge levels.