• 138 Posts
  • 202 Comments
Joined 2 years ago
cake
Cake day: July 17th, 2023

help-circle


  • That’s kind of the big issue when starting out, finding like-minded people that are willing to work with you. Your best hope is to try again to find somebody that’s at your level and wants to help with the game. If you have any local gamedev community, even if it’s just your country, I’d highly recommend looking there as opposed to random people online because (in my experience) people tend to be more serious in smaller communities, especially if you can meet up IRL.

    I don’t think anybody really cares if you use AI for your free hobby projects. The problem is that AI is really bad at gamedev, so you’ll suffer a fair bit with broken code and not knowing how to tie everything together in the game engine.

    I want to be a game artist and learning to code seems like it would be a distraction from that. Is it wrong to think that way?

    Not at all. Not everybody wants to be a solo indie dev that’s trying to be good at everything, most people I know are either just a programmer or just an artist. Get good at what you do and try your best to find a teammate you can trust who’s also serious about it.

















  • I just want something that will say : here’s your main, here’s your player character, we’ve taken care of the collision detection and inputs and rendering, there’s no gravity. Paint the tiles on this screen, and get going.

    Are you looking for a framework or a game engine? You talk about frameworks in the post but it sounds like you actually want something that does everything for you, which is more in line with engines. There are a lot of 2D engines out there like Godot, Unity, GameMaker etc. that are all pretty easy to use.

    I used Unity in the past but am mostly a Godot fan nowadays. Try Godot, it might be what you’re looking for.




  • Okay, þ is not going to happen, just say th.

    Anyway, I did try V before Nim and found it way too unstable (which is corroborated by every other blog post talking about it). I also couldn’t get the language server to work no matter what I did, it just fails to start which isn’t a good first impression. This isn’t even mentioning all the drama behind the scenes for this language.









  • It lets you scale SVGs in real-time with really good results, so yeah microscope-level zooming on SVGs look fantastic. I haven’t tested performance yet but it seems totally fine on smaller games and GUI apps.

    Unfortunately it works for everything EXCEPT tilemaps. There’s a PR that fixes it but it’s slated for after 4.5 (so likely 4.5.1)

    That said, once that gets fixed I’ll try to do a fully SVG game. See the video in the PR for how it looks.