These controllers were all working on SteamOS before as far as I know, so I’m interested to see what this changes. My understanding is that previously their controllers just show up as generic xbox controllers, and now they will be properly recognized. We’ll see if this has any other benefits like custom bindings for back buttons and things like that.

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  • Cethin@lemmy.zip
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    15 hours ago

    No it isn’t, they could use a mouse if they wanted to, and they aren’t. Sure it helps that the Steam Deck is portable, but if you think they are all sitting there wishing they could have a mouse and keyboard you are being silly. We aren’t talking about what makes the most convenient way to game on the go, if using a mouse and keyboard provided a critical increase in accuracy and speed using a weapon system you better believe they would stick a fucking logitech wireless mouse in the pockets of their army fatigues?

    I’m not going to spend a lot of time on this, but not, you wouldn’t. It wouldn’t be practical. Watch this and you’ll understand that it really isn’t an option. You don’t have a nice desk to sit at while you’re doing this stuff. You’re in a war zone. It’s a totally different situation, and not comparable, to you sitting in your comfy home. Again, this is not stating which is better (probably controller anyway), just that it doesn’t matter to the conversation. For example, soldiers eating MREs doesn’t prove they’re the best meal. No, they’re practical, portable, and stable, which you need because you’re in a fucking war zone.

    If you want to look at a better situation, look at pro players of games. They’re on KB&M.

    you are deceiving yourself because you can’t admit that high level quake play just shits on any kind of counterstrike style game

    I don’t know what this even means. Requires more skill? Is that what you mean? The amount of skill required is purely dictated by level of play. Top level players will likely be at the extent of human ability, no matter the game (assuming it has a large enough player base). Top level play is defined as the limit of skills, making them effectively all equal. Quake has a high skill floor, but the ceiling is essentially as high as CS. If you mean shits on as in it’s “better” then I don’t care, and apparently neither does anyone else because CS is watched and played far more.

    NOTE Counter Strike is just as hard as a competitive game as Xonotic, it is probably way harder given the immensity of it’s playerbase that has also mastered these mechanics.

    We agree.

    I don’t know what I’m spending my time here on. I agree controller has some advantages. So does KB&M. Use them for what they’re best at.

    Computer people/gamers are no different than any other demographic of humans in that they will irrationally refuse to try certain things for no good reason

    I agree. Again, look at CS pros. They stuck to using 4:3 (sometimes black bars, sometimes stretched) for a long time, even on 16:9 monitors. However, they adapt over time. Literally none have gotten to a high level with a controller, even though plenty have played with them, even with gyro.

    Edit I mean I didn’t even bring up rocket league lol…

    Edit 2 My second edit got lost, but suffice to say gestures at FPV drones and RC hobby not giving a shit about wanting mouse and keyboard level precision control in the field because THEY ALREADY HAVE IT with their tools.

    I feel like you didn’t read my comment and just started ranting. I said controllers are better for some things. Driving and flying in particular. These both have custom hardware better suited for them usually though. We haven’t replaced steering wheels in cars because they’re better for driving. We haven’t replaced sticks in (most) planes because they’re better for flying. Controllers are best at being cheap, versitile, and convenient. They do suit drone flight well though, and may be ideal for that. Even without the Deck, drones were controlled by a dual stick system usually, so a controller naturally fits.