Title is tongue in cheek, of course—they probably are gamers. I get that making a game is complex and full of trade-offs, and you can’t please everyone. Still, there are certain design decisions that just feel like they weren’t made by people who play games regularly.

  • Kichae@lemmy.ca
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    1 day ago

    Quick Time Events; characters that automatically do 60 things just by holding down “forward” on the joystick; the Ubisoft logo.

      • I Cast Fist@programming.dev
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        12 hours ago

        Or a fake limited time choice, as in, the character speaks as if they have to act or choose quickly! But if you don’t press anything, they’ll just stand there in a dramatic pose. Or go ahead and act as if you pressed the button anyway (Saints Row 3 had those)