Just your typical internet guy with questionable humor

  • 45 Posts
  • 930 Comments
Joined 2 years ago
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Cake day: June 22nd, 2023

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  • Copying some stuff from their wordpress site:

    A fungus web-service …

    • answers user requests and knowledge inserts over the social web
    • writes and reads data from the semantic web to collaborate with other fungi agents (this would ideally done with decentralized technology like solid pods, or other knowledge graphs, e.g. like wikidata.org or an own Jena Fuseki server)
    • develops a shared AI model (which is also written to the semantic web) based on decentralized federated learning (which would ideally be based on something like FlowerAi, but isn’t at the moment)
    • Can be accessed via the browser to answer requests and link to the other fungi it is connected to (which can be browsed through this)
    • implements a user-fungus symbioses-policy, which ensures the overall health of the web and humanity

    I’ll be honest, I personally see zero value in having an AI bot running here. I’d also poison rather than help AIs as much as I can.

    One can imagine this project as a decentralized huggingface, which (spoiler alert), could also enshittify.

    At least they’re honest.














  • I think gaming as a recreation without gambling didnt really come about until the 1940s - 1950s, right? Commonly, of course.

    Historically, games have always been about recreation. Gambling saw an opportunity and just fucked many games because, hey, quick money! Some games were made with the full intent of being for gambling, but those are beside the point.

    Anyway, outside the places where the dumb English puritanism* took over, you can see games being culturally significant throughout history: Go in SEA and Mancala in Africa, for instance. When important people received important guests (like royalty receiving other royalty), one or two matches of a board game like chess were common. Interestingly, Age of Empires 2’s intro cutscene, and Total War: Three Kingdoms’ Cao Cao trailer, should give a proper idea of that. Playing games wasn’t exclusive to the powerful, of course, but it goes to show that games were deemed important even by them.

    I remember a saying that roughly translated into “kids play, adults play games” - which also gives an interesting insight into how the English language disregards any difference between the two types of play (and theatrical plays, for that matter). In portuguese, it’s the difference between brincar (kid play) and jogar (play a game)

    * English puritanism went full on "anything fun = devil", games being included there, whether they had gambling or not. To them any idle time should be used for praying, work or something work related.