Immigration reduces wages, increases prices, strains public services and causes overall decrease in Quality of Life.
So, you’re telling me that immigration is super profitable? Because that’s a recipe for profits
Just your typical internet guy with questionable humor
Immigration reduces wages, increases prices, strains public services and causes overall decrease in Quality of Life.
So, you’re telling me that immigration is super profitable? Because that’s a recipe for profits
You can check out whatever is available on F-Droid. I personally enjoy playing Freebloks once in a while, it’s a mobile version of the Blokus boardgame
An alternative is checking out itch.io, searching with the proper tags, like puzzle, might yield decent results for your tastes.
You can also get Cookie Clicker or play the web version
Definitely not casual or low stress, especially as you progress through the planet, but a great game nonetheless
So, his hit list is problably 1:1 the list of rich and powerful people that exist
the group that is always watching Gotham and influencing it state and its key figures.
Bruce is just jealous of being left out of the “cool kids” group, so he plays the other team
BAR - Beyond All Reason, for Total Annihilation/Supreme Commander style RTS, learned about this one in another thread here on lemmy
Zero-K - similar premise, plays different from BAR, also the graphics seem less demanding
OpenSoldat - 2D arena shooter. For anyone that never played or saw something similar, think of multiplayer maps of halo, quake or unreal, but if it was a 2D platformer
Not quite open source, but Daggerfall Unity is a FOSS update to the engine for Daggerfall, a game which Bethesda has made free for years now. You can get the game off GOG, too.
Earth Defense Force 4 or 5 can be good “training” games. They’re 3rd person shooters, you’ll spend more time moving around than aiming, since your targets will be giant insects, giant spiders, giant aliens and giant alien ships. Even playing online with randos is fine and fun, and I say that as a similar 30+ yo dude.
It’s a grindy game tho and, much like Dynasty Warriors, you should NOT let your pride dictate that you should “start with hard”. Go with medium and, if shit gets too hard, drop down to easy, get better weapons and more health, then come back with a vengeance
Unless you lived where the Playstation wasn’t officially released, then every console come modded and ready to play pirate games!
The PSX/N64/Saturn generation would’ve been better for this meme. Nintendo had its name, Sony had “two ninety nine”, Sega had schizophrenic mismanagement and burnt bridges with retailers
My bet is most will go either with bluesky or threads, because “everyone is (moving) there”
Ooooh, like that video where every piece fits in the square hole!
The games have a number of captains, and they will sometimes fight among themselves. The winner will get stronger and level up. The player can attack these captains, too, who may have a strong point or a weakness. If the player dies while fighting, the captain grows stronger and will taunt the player on a rematch. If the player manages to make the captain flee and live, he may develop a fear for the player
There are many things that can define the captains, such as fears (of the player, of fire, of wargs), weaknesses (to stealth, to arrows, to fire) and even immunities (to arrows, to stealth, you get the drill)
Also, if the player dies to an unamed orc, said orc will become a captain. I vaguely remember some captains coming back to life, if they weren’t decapitated on the killing blow. They return weaker, but will comment on wanting revenge.
As a final note, Shadows of Mordor is a pretty fun game. Think of it as Assassin’s Creed exploration with Batman Arkham City combat. Not the most faithful game to Tolkien’s work, but it’s good.
Get in with the full idea of being a parasite, doing the barest minimum work possible while getting friendly with higher ups. It’s not like doing a good job there would be better for the customers/end users anyway
Alcohol, the strongest bonding chemical of mankind
Or they knew they weren’t going to last more than 1 year, so why not spend all that tasty VC money?
Someone should upload those to the Internet Archive, just in case.
Or upload them to a yandex drive
If you do find it, be sure to tell, I’d love to take a look
I hope they’re not biting off more than they can chew. I mean, the scope of the whole project sounds bigger than Daggerfall, which means it’s unlikely they’ll finish on time and, when they do release something, there’s a high chance it’ll be lacking tons of features at launch.
massive, procedurally-generated world with plenty of variety in the environments and locales. Dungeons and cities are crafted to feel unique from one another, offering limitless options for layouts and aesthetics. The world itself is ever changing; cities can grow, deteriorate, or be entirely destroyed by war, and the sky, landscape, and flora change with the seasons.
Unless they’re Dwarf Fortress level masters of procgen, I won’t expect much more than typical single pass “random perlin terrain”
Not quite. It’s just harder to disconnect the 3D visual of a sword or mace swing very clearly hitting a creature and said hit missing entirely, especially as you’re in direct control of when and where the attack happens. For comparison, it’s much easier to accept misses in Neverwinter Nights because you’re not directly controlling the attacks. The fact that you can also look at the log of dice rolls helps a lot, too.
Hell, even in Arena and Daggerfall, where you’re also in direct control of your swings, it’s easier to accept when it doesn’t hit thanks to the slow animations and 2D graphics of your equipped weapon and the enemy sprite.
In my case, performance has mostly been hindered by how I have set up nodes, rather than the actual code. I end up keeping a LOT of graphics loaded but hidden in VRAM and the drop in framerates on lower end devices is noticeable. This does eliminate most of the sudden resource load hiccups on web play, but it’s something I still have to figure out.