- cross-posted to:
- games@lemmy.world
- cross-posted to:
- games@lemmy.world
Guess I’m lucky that I haven’t encountered any of these issues (except that super glaring “Characters turning toward you before dialogue mode starts” problem. Thank heavens that’s fixed!) Slightly bummed that I don’t see a fix for the issue of not being able to see what a perception check revealed. Just make the highlight last longer, please! Super frustrating to pass the check and not be able to see wtf it was for.
After the initial highlight of the actual item, I always have had a blue beam shooting out of the item that I perceived. I verified it stays a while after the first check because most other crpgs are awful at this too and just do a quick flash and you’re stuck wondering where the thing is. Haven’t had any issues in bg3
It doesn’t actually last that long. Multiple times, I’ve seen the check passed, swiveled the camera around like mad whilst holding down Alt, and not been able to figure out what the check was for.
Weird. I stared at mine for like 2 minutes, then went to the bathroom and came back and it was still highlighted.
That’s certainly the case for traps, which I appreciate. But run-of-the-mill spot checks (that shine blue rather than amber) do not behave that way for me.
Similarly, it’s a bit broken that you see the perception check failed notifications. Like, ok, I don’t know what is there, but I know something is there. In real life I’d have no idea and I’d go on about my day.
In real life - yes, but not in DnD.
Hell yeah i’m glad they added the ability to dismiss coop characters
Does this mean you can remove a real person’s character??
Yes
That seems sketch lol why would you want that? If you fight with your friend and want to remove him from your save?
So if your friend stops playing, their character isn’t taking up a slot in your party. If they come back, you can get their character back. They aren’t “removed,” they’re just temporarily stuffed in a magical wardrobe.