You have another chance to get her just before entering Act 2 if you head to the Mountain Pass. If you enter Act 2 without her, she is gone forever.
You have another chance to get her just before entering Act 2 if you head to the Mountain Pass. If you enter Act 2 without her, she is gone forever.
I will pick it up eventually, but I’ve got too many games to play already!
Some companions will leave the party permanently if you do not bring them with you for their subplots. It’s not metagaming to put them in the party for things that are relevant to them, it’s the opposite, it’s bringing them along for something incredibly important to their personal journey.
No, it’s one and done. So is Turn Undead. So are all of the other Channel Divinity options except Knowledge (until long rest) and Trickery (concentration).
The game I’ve laughed the most while playing is Jackbox. Fibbage and Quiplash have me in stitches every time, although it depends on how funny your friends are.
Trading specifically I’m not sure if it changes anything, but you can buy things from NPCs that normally you can’t trade with. I do know that stealing from NPCs and attacking before a cutscene plays out can change the survival of some NPCs.
I’m in Act 3 of Baldur’s Gate 3 on my main run and keep proliferating new playthroughs instead of finishing the game.
For the fight in Grymforge you’re talking about, there’s also an opportunity to get some of the duergar on your side, which makes the fight a lot more manageable.
Also, the game never explains this, but you know the buttons in the bottom left of the screen during cutscenes? You can use these to trade with characters that don’t normally have an option for it, to switch party members to sneak around while the one in conversation distracts an NPC, or to attack before a cutscene finishes playing out. Doing these things can affect the outcome of game events!
I bought ARK because dinosaurs. That is the only thing it has going for it. The core gameplay loop is watching a progress bar fill up.
Aw man, I decided to save and quit about 5 minutes away from this boss fight and now I’m super excited to play some more.
Edit: This was a great boss fight. “Liiiives, all mortal liiives, expiiire”
I tried to play this game the way I play DnD at first, conserving resources and long resting only after multiple fights. I missed a lot of dialogue in Act 1 and had a hard time in combat.
The combat and camp events are balanced around using long rests frequently. There are a few quests that you can fail by resting (such as the inn burning down or the situation in Grymforge), but generally things are much less urgent than the game makes them sound. Don’t be afraid to dump all your resources into one or two fights and then rest.
I agree. Beyond the romance bugs making him seem like a skeezy incel, his backstory is some Mary Sue shit and he has a tendency to jump on morally dubious power grabs at the slightest opportunity. (See: book in apothecary basement, Raphael, personal quest events in Act 3). He made a good first impression but he might stay in the wall on my next playthrough.
Holy shit, already? I wasn’t expecting another patch for a week at least.
You do get locked out of traveling back to Act 1 areas some time in Act 2. I think once you enter the Temple of Shar?
I wanted to go back for another crack at the forge and I couldn’t.
RIP Dreadwolf.
I had this happen when I fast traveled back to an Act 1 area while the Halsin quest was active. I got his backpack in my inventory after fast traveling and then he disappeared completely from my camp and Last Light. Had to reload a save to get him back.