simple@piefed.social to Games@lemmy.worldEnglish · 1 day agoCaves of Qud wins the Hugo Award for Best Game or Interactive Workbsky.appexternal-linkmessage-square44fedilinkarrow-up1335arrow-down15
arrow-up1330arrow-down1external-linkCaves of Qud wins the Hugo Award for Best Game or Interactive Workbsky.appsimple@piefed.social to Games@lemmy.worldEnglish · 1 day agomessage-square44fedilink
minus-squareTyphoon@lemmy.calinkfedilinkEnglisharrow-up4arrow-down31·21 hours ago this looks like something that came out 35 years ago. Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.
minus-squareRDAM_Whiskers@lemmy.mllinkfedilinkEnglisharrow-up2arrow-down1·9 hours agoIn my opinion Story and experience has a greater impact than graphics.
minus-squarebrsrklf@jlai.lulinkfedilinkEnglisharrow-up19·19 hours agoNot all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.
Super Mario World came out 35 years ago. There’s no excuse for a game to look this primitive in 2025.
In my opinion Story and experience has a greater impact than graphics.
Not all games are about graphics, and this looks completely serviceable to me. I understand struggling with ASCII roguelike interfaces (never really got the hang of it myself), but everything here looks easily identifiable.