• dukemirage@lemmy.world
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    1 day ago

    I think you’re high on nostalgia. Failures are not memorable, that’s why we can’t remember them. What you describe are a bunch of big money makers from the big publishers. It’s very easy to stear around them and still get more great games than there’s time to play them.

    • Dyskolos@lemmy.zip
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      1 day ago

      Nah, totally no nostalgia. I wish it would be just that and AAA was still good.

      And yes, I did speak of “big money makers” AKA AAA. Also speak for yourself, but failures like e.g. duke nukem forever or even ET (on Atari) were memorable.

      • dukemirage@lemmy.world
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        1 day ago

        The big money makers are Fortnite, yearly iterations of CoD and EA Sports titles, and mobile gacha crap. They overshadow „smaller“ AAA releases, which still mostly don’t have any mtx. Your examples are legendary. But do you remember any other flop on the 2600? Or games like Haze? Now forgotten like most other flops.

        • Dyskolos@lemmy.zip
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          9 hours ago

          Of course I don’t remember every flop. But also not every success. But if just checking AAA releases of the last 5 yrs, I could name a loooot of games with >40% bad reviews. It might still be a financial success though, and this is what sadly really counts. Especially established franchises usually just go down, in tendency. If something releases a part 4, my expectations are already at zero. The louder the hype, the worse the product.

          I would have to think a while longer to name good games that also were hyped. Cyberpunk? Even through even that one got a lot of hate since release. All others that come to mind were Indis.

        • zod000@lemmy.dbzer0.com
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          1 day ago

          To be fair, there wasn’t really much “gaming news” in existence back then. One only heard about game flops when it became so notable that regular news picked it up as was the case when E.T. and well the whole existing console industry when Atari imploded.

          • Dyskolos@lemmy.zip
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            7 hours ago

            True. If you weren’t knees deep into the scene it all went by unnoticed unless it went nuclear.

    • qarbone@lemmy.world
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      1 day ago

      Plus, making games is so much easier that the industry is cranking out more games than ever. Even if the proportion of stinkers stays constant, someone with bad statistics knowledge and an obsession with the negative would notice an increased number of bad games.

      • Dyskolos@lemmy.zip
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        1 day ago

        Luckily you actually already know the exact proportion of good vs bad games, and even over the last 3 decades. That is awesome.

        And “never been easier”…yeah sure. Except we went from one-dude-did-it-all-in-a-week to hundreds of people working for years and spending even tons of millions of moneyz.

        • qarbone@lemmy.world
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          1 day ago

          Luckily I never claimed that I did. And those “one-dude-did-it-all-in-a-week” games are getting eclipsed by things people churn out in a 48 game jam, what’s you’re point?

          I can tell you’re just an ornery arse, so I’m gonna dip.

          • Dyskolos@lemmy.zip
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            6 hours ago

            As if I’d care about some murican’s opinion 😁 Now go back to work/school.