• BrianTheeBiscuiteer@lemmy.world
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      11 days ago

      That was an awesome tool in Thief. Makes sense in DnD also since you could use it to give characters a “wet” status effect and then hit them with lightning, put out a fire that might otherwise blow up a barrel, or to do critical damage to fire-based creatures.

      • Alwaysnownevernotme@lemmy.world
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        11 days ago

        They were definitely a thing in Divinity.

        But I guess the ability to throw water bottles sorta made them seem irrelevant?

        I remember the time I landed a critical sneak attack on my Gale with my Asterion by hitting him with a healing potion. Like oh you’re at 5Hp? How does 48 damage followed by 33 healing strike you?

        • BrianTheeBiscuiteer@lemmy.world
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          11 days ago

          Water bottles are pretty similar in behavior but I thought throwing general objects, not weapons, was strength based and bows use dexterity. I could also say, from a position of realism, an arrow would be much less noisy than breaking glass. Of course the idea of a “water arrow” is a stretch in and of itself. 😂

      • entropicdrift@lemmy.sdf.org
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        11 days ago

        I agree that it makes sense for RPGs in general. Wouldn’t want to tack it on to 5e, though, since it’s more simulationist of a mechanic than that system in particular allows for, broadly speaking. It would be perfect in something like 3.5e or either edition of Pathfinder, though.