That was an awesome tool in Thief. Makes sense in DnD also since you could use it to give characters a “wet” status effect and then hit them with lightning, put out a fire that might otherwise blow up a barrel, or to do critical damage to fire-based creatures.
But I guess the ability to throw water bottles sorta made them seem irrelevant?
I remember the time I landed a critical sneak attack on my Gale with my Asterion by hitting him with a healing potion. Like oh you’re at 5Hp? How does 48 damage followed by 33 healing strike you?
Water bottles are pretty similar in behavior but I thought throwing general objects, not weapons, was strength based and bows use dexterity. I could also say, from a position of realism, an arrow would be much less noisy than breaking glass. Of course the idea of a “water arrow” is a stretch in and of itself. 😂
I agree that it makes sense for RPGs in general. Wouldn’t want to tack it on to 5e, though, since it’s more simulationist of a mechanic than that system in particular allows for, broadly speaking. It would be perfect in something like 3.5e or either edition of Pathfinder, though.
Water arrows are a Thief franchise thing, mainly.
That was an awesome tool in Thief. Makes sense in DnD also since you could use it to give characters a “wet” status effect and then hit them with lightning, put out a fire that might otherwise blow up a barrel, or to do critical damage to fire-based creatures.
They were definitely a thing in Divinity.
But I guess the ability to throw water bottles sorta made them seem irrelevant?
I remember the time I landed a critical sneak attack on my Gale with my Asterion by hitting him with a healing potion. Like oh you’re at 5Hp? How does 48 damage followed by 33 healing strike you?
Water bottles are pretty similar in behavior but I thought throwing general objects, not weapons, was strength based and bows use dexterity. I could also say, from a position of realism, an arrow would be much less noisy than breaking glass. Of course the idea of a “water arrow” is a stretch in and of itself. 😂
I agree that it makes sense for RPGs in general. Wouldn’t want to tack it on to 5e, though, since it’s more simulationist of a mechanic than that system in particular allows for, broadly speaking. It would be perfect in something like 3.5e or either edition of Pathfinder, though.