With Hollow Knight: Silksong’s huge launch in full swing, community debate about its qualities and flaws has gone back and forth, with some players insisting their criticisms about things like the game's difficulty are valid and shouldn’t be instantly dismissed as "hate."
I will need to play more of silksong to be able to comment fully, but I felt that, even though you could understandably say all the same stuff about Hollow Knight, I still do think that the only times I struggled in HK (on required content) I later found out about an upgrade that was available if i had looked that would have made the fight much easier (nail upgrade, ability, charm, more hp, etc).
No, not to the same degree as Elden Ring, i agree, but I do think HK’s exploration played a very similar role as it did in Elden Ring. In both games i would tell people to only bash your head against a boss if you want to hurt yourself, otherwise go explore.
Yeah, I just recently unlocked wall clinging. It feels like now there are several directions to go, but before there was largely just one. Also, because of the way charms are limited (only having two slots for each of three types) finding charms feels much less meaningful. You can only ever have two main combat charms, so you can never find something that’ll let you totally change things like you may in HK1.
Maybe it’s only the beginning (I’m about 12h in, so not that early) of the game that feels this way, but yeah so far it doesn’t feel like extra exploration will bail you out if you’re stuck.
I will need to play more of silksong to be able to comment fully, but I felt that, even though you could understandably say all the same stuff about Hollow Knight, I still do think that the only times I struggled in HK (on required content) I later found out about an upgrade that was available if i had looked that would have made the fight much easier (nail upgrade, ability, charm, more hp, etc).
No, not to the same degree as Elden Ring, i agree, but I do think HK’s exploration played a very similar role as it did in Elden Ring. In both games i would tell people to only bash your head against a boss if you want to hurt yourself, otherwise go explore.
Yeah, I just recently unlocked wall clinging. It feels like now there are several directions to go, but before there was largely just one. Also, because of the way charms are limited (only having two slots for each of three types) finding charms feels much less meaningful. You can only ever have two main combat charms, so you can never find something that’ll let you totally change things like you may in HK1.
Maybe it’s only the beginning (I’m about 12h in, so not that early) of the game that feels this way, but yeah so far it doesn’t feel like extra exploration will bail you out if you’re stuck.