• Segab 👻@beehaw.org
    link
    fedilink
    English
    arrow-up
    2
    ·
    20 hours ago

    Those are great because they don’t change the nature of the game. You just adjust the difficulty of the self-imposed challenge. It’s still essentially the same experience. If you ruin the game for yourself by setting it too easy that’s on you.

    When people say stuff like “I just want to explore Elden Ring”, that’s like watching behind-the-scenes content or looking at a concept art book of a movie without watching the movie. It can be enjoyable but it’s not a complete experience, you’re missing the original context entirely. I wish people realized that.

    • FlihpFlorp@piefed.zip
      link
      fedilink
      English
      arrow-up
      1
      ·
      edit-2
      15 hours ago

      I agree with you in that people are missing out but I’m of the mind that if that’s how they want to play the game, let them. Back to dead cells, there’s also a mechanic called aspects where the game will warn you that achievements are disabled and it may make the game too easy (maybe idr if actually tells you or just implies it). So they partially or completly remove challenge. But some people don’t want to challenge themselves they just want to nuke rooms. And I’ve done that few times and being an unstoppable force of nature via abilities can be fun

      Another example is settlements with my buddy in no man’s sky. Yes he’s missing out on game content such as all building and timers wand watching the settlement grow. But he just doesn’t find that fun but rather building intricate bases and structures

      Where you say people can ruin the challenge by making it too easy 1000% agree. In dead cells nothings changing me from setting that one extra life I get, to unlimited, effectively bashing my head against a level or boss till I clear, leaving death with no consequence and as such, making it so I don’t have to git gud. My comfort zone is difficult, but a little room for error

      As for the part of easy mode or just exploring is like behind the scenes content or art books, I’m gonna have to disagree. Maybe I’m taking that to literally or missing something but I’d consider those supplemental to the original media. Like I don’t need to see a behind the scenes video to enjoy Skyrim, maybe I’ll pay more active attention to level design or how things are place to draw attention. But I can still fully enjoy the city of Whiterun without knowing the city was designed to route you through the shopping district, through the temple and up the castle.

      I see it more as a different approach or focus. People who value exploration want that to be the focus rather than having a super tough fight. Some people want both, where that super tough fight is part of the journey see what’s across that clearing over there

      TLDR, it’s about finding that sweet spot between challenging and comfortable people ARE missing content but it’s a trade off for what they find enjoyable

      Edit: this kinda turned into a rant, hopefully it makes sense