Before anyone thinks I’m talking about the new Decky plugin: no, that’s not what this is about.

I’m trying to get universal FSR up and running on my deck. I’ve looked up several guides like this one, but no matter what I do the FSR option won’t show up.

To me it looks like a software update changed how the settings work, and none of the guides have been updated to reflect that.

Does anyone know how get it up and running? I’ve been trying for hours with no luck.

  • kadu@lemmy.world
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    4 days ago

    Not sure why your comment got downvoted, you’re correct.

    Valve removed NIS and renamed all other options. FSR 1.0, the horrendous looking matrix-based scaler, is now simply called “Sharp” and indeed you need to set the game at a lower than native resolution, with no upscaling, for it to make any difference.

    • mnemonicmonkeys@sh.itjust.worksOP
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      4 days ago

      It’s downvoted because it doesn’t address the core problem of FSR not turning on.

      It wasn’t that big of a leap to try out all the steps in the guide with the setting set to sharp in case things were renamed. I had already tried that 2 evenings ago, even before I saw other discussion online explaining it.

      The real problem is that FSR1 won’t turn on. Having the menu options renamed is just a confounding factor to it

      • kadu@lemmy.world
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        4 days ago

        There’s no “turning on” FSR. It’s a simple per pixel scalar.

        If your game is not running at the native resolution and you’re stretching it, Steam Deck is upscaling it. How it upscales is entirely defined by that setting. Sharp means FSR.

        That’s it. There’s no way for this to fail, otherwise you’d be seeing a tiny window for the game.

          • kadu@lemmy.world
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            3 days ago

            Because you apparently are not capable of setting a game to a window with resolution inferior to the native screen.

            • mnemonicmonkeys@sh.itjust.worksOP
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              3 days ago

              So you have absolutely no actual advice to give. You’re just here to be a shit.

              Yeah, you’re not worth bothering with anymore. Don’t let the door hit you on the way out, douchbag.

              • kadu@lemmy.world
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                3 days ago

                People gave you the exact solution to your “problem”, which isn’t actually a problem but rather the expected behavior of FSR 1.0 being implemented as a shader.

                You then downvoted and complained about the user. There’s no extra advice to give: you rejected or is incapable of using the feature as designed, what else can anybody do for you?