Without knowing how you approached it, it’s really hard to say why you might not have liked it. All of my friends that liked it were d&d players and treated it like a d&d campaign, where you try to make choices that a particular character would make, instead of just playing as yourself. That on top of enjoying all the little things the developers thought up, and trying to explore all the companion story routes. Crazy ways your act 1 decisions impact the content of the end game - like saving the gnome from the windmill leading to detailed interactions in acts 2 and 3 that wouldn’t be possible at all if you don’t save him.
Or stuff like knocking a giant spider into the under dark during a hidden fight in a cave under a blacksmith house, then later on realizing you can use a mushroom guy’s “raise a corpse as a minion” power to have a huge undead pet spider for a while in the under dark.
There are entire voice acted scenes that 0.001% of players will see because they managed to meet 8 different sets of increasingly unlikely criteria. I dunno, there’s just a depth to the game that made it feel like playing D&D with a skilled dungeon master, and I found it lovely.
I played through it 7 times (neutral playthrough, good guy paladin playthrough, dark urge indulgent, dark urge good guy, dark urge starts bad becomes good, drow minthara romance, succubus bard build who just charms her way into winning) before I eventually managed to get tired of it back in early 2024.
I’ve recently gotten back into it, planning to play an “evil but hides it and betrays everyone” character this time lol
Without knowing how you approached it, it’s really hard to say why you might not have liked it. All of my friends that liked it were d&d players and treated it like a d&d campaign, where you try to make choices that a particular character would make, instead of just playing as yourself. That on top of enjoying all the little things the developers thought up, and trying to explore all the companion story routes. Crazy ways your act 1 decisions impact the content of the end game - like saving the gnome from the windmill leading to detailed interactions in acts 2 and 3 that wouldn’t be possible at all if you don’t save him.
Or stuff like knocking a giant spider into the under dark during a hidden fight in a cave under a blacksmith house, then later on realizing you can use a mushroom guy’s “raise a corpse as a minion” power to have a huge undead pet spider for a while in the under dark.
There are entire voice acted scenes that 0.001% of players will see because they managed to meet 8 different sets of increasingly unlikely criteria. I dunno, there’s just a depth to the game that made it feel like playing D&D with a skilled dungeon master, and I found it lovely.
I played through it 7 times (neutral playthrough, good guy paladin playthrough, dark urge indulgent, dark urge good guy, dark urge starts bad becomes good, drow minthara romance, succubus bard build who just charms her way into winning) before I eventually managed to get tired of it back in early 2024.
I’ve recently gotten back into it, planning to play an “evil but hides it and betrays everyone” character this time lol