Some of you might remember when a 3mb flash animation could pack in some 5 minutes of animation, with the more advanced ones even having chapter/scene selectors, which could also include clickable easter eggs and other kinds of interactions during the scenes.

  • squaresinger@lemmy.world
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    2 days ago

    You mean in 2021 HTML5 was barely supported by browsers? Adobe ended support for Flash Player on 31th December 2020.

    For comparison, the original HTML5 W3C recommendation was retired in 2018 and even Version 5.3 was retired less than a month after Flash Player was retired.

    • PeriodicallyPedantic@lemmy.ca
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      17 hours ago

      Functionally. Functionally. I said functionally for a reason. I didn’t just add that word in because I liked how it looked.

      When was the last time you actually saw flash content?
      Browser extension support deteriorated. It never worked on iOS. People stopped making flash content because folks couldn’t view it long before it officially became unsupported.

      • squaresinger@lemmy.world
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        12 hours ago

        Again: HTML5 was supported way, way before flash disappeared.

        https://caniuse.com/?search=canvas

        • Basic support in all major browsers since: 2012
        • WebGL support in all major browsers since: 2013
        • Full support in all major browsers since: 2013 (except Edge, which was released in 2015, IE didn’t support everything)

        That’s way before flash was discontinued. Except of on iOS, but smartphones were never the main platform for flash games/animation.

        Flash-style skeletal animation was a result of technical limitations, not a deliberate art choice. The thing that killed flash-style animation was (a) the availability of better things like full-motion rasterized video and (b) the internet moving away from personal websites and towards big platforms, and almost all big platforms restricted the kind of content you can post to text, images and video.