Heroes of Might and Magic: Olden Era is the official prequel hailing back to the origins of the genre-defining, critically acclaimed series of turn-based strategy games. Recruit heroes, conquer fantastic lands, and overcome your foes in this single player demo.
There is also Hero’s Hour, a fresh(relatively) indie take on the HoMM series. One major difference that might be polarising is that every unit is displayed rather than being a single stack, and combat happens live rather than in turns. But you can set it super slow and pause too if need be.
I generally hate RTS, but I really enjoyed it. It’s got a fair bit of content. And so many factions that are all quite different from each other.
I have a fairly decent computer(4070s and a 7800x3d), it took about 100’000 units in active combat to start slowing it down. So no worries about how big HoMM armies can get and if it could run them all live. It can. Most of those units had to be summons, as it would take a pretty high levelled hero to have the stats necessary to field more than 10k units.
There is also Hero’s Hour, a fresh(relatively) indie take on the HoMM series. One major difference that might be polarising is that every unit is displayed rather than being a single stack, and combat happens live rather than in turns. But you can set it super slow and pause too if need be.
I generally hate RTS, but I really enjoyed it. It’s got a fair bit of content. And so many factions that are all quite different from each other.
I have a fairly decent computer(4070s and a 7800x3d), it took about 100’000 units in active combat to start slowing it down. So no worries about how big HoMM armies can get and if it could run them all live. It can. Most of those units had to be summons, as it would take a pretty high levelled hero to have the stats necessary to field more than 10k units.
I loved Hero’s Hour, mostly because of it was built using Game Maker Studio, that scrappy drag and drop game making tool.