Watch the tense trailer for System Shock 2: Enhanced Edition as the cult classic sci-fi horror FPS RPG game makes a return. System Shock 2: Enhanced Edition ...
I feel the exact opposite. Nightdive is doing EXACTLY what everyone should do.
First, Enhanced Edition to drum up hype and put the true original title back on the map. Then, the ground up remake to provide a new and refined experience.
This what they did with System Shock 1, and it worked great. I wish Capcom would do this with Resident Evil. I love the Resident Evil Remakes, but the originals are their own experience and having them available too in the best quality they can on modern platforms would be awesome.
100% disagree. Like in theory I agree with you but they already did an “enhanced” edition for System shock 2. It was their literal first game release. It was their port of System shock 2 that allowed it to run on modern systems, which released in 2013.
The following was the feature list of system shock 1 enhanced edition:
Higher resolution support up to 4K widescreen mode
Mouselook support
Rebindable keyboard/mouse/joystick commands
Adapted to Nightdive’s KEX engine
Support for both Direct3D and OpenGL
Option to switch between hi-resolution Mac assets and the original DOS assets
Official support for fan missions and fan mods
New unified options menu that allows changing preferences before gameplay
Adjustable FOV (Field of View)
Smoother camera rotation and translation
Improved control scheme which allows faster and streamlined experience
Brand new achievements
Remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
Many of these things are minor.
This allows them to update SS2 into their KEX engine but this just feels so unambitious. People are chomping at the bits for a proper remake of SS2 not another remaster.
I really wish Nightdive was a little more ambitious with these.
The System Shock remake looks exactly how my rose-tinted memory remembers it.
This, however, looks awful. This is not how I remember SS2, even if it’s literally how it originally looked. :-(
I feel the exact opposite. Nightdive is doing EXACTLY what everyone should do.
First, Enhanced Edition to drum up hype and put the true original title back on the map. Then, the ground up remake to provide a new and refined experience.
This what they did with System Shock 1, and it worked great. I wish Capcom would do this with Resident Evil. I love the Resident Evil Remakes, but the originals are their own experience and having them available too in the best quality they can on modern platforms would be awesome.
100% disagree. Like in theory I agree with you but they already did an “enhanced” edition for System shock 2. It was their literal first game release. It was their port of System shock 2 that allowed it to run on modern systems, which released in 2013.
The following was the feature list of system shock 1 enhanced edition:
Higher resolution support up to 4K widescreen mode
Mouselook support
Rebindable keyboard/mouse/joystick commands
Adapted to Nightdive’s KEX engine
Support for both Direct3D and OpenGL
Option to switch between hi-resolution Mac assets and the original DOS assets
Official support for fan missions and fan mods
New unified options menu that allows changing preferences before gameplay
Adjustable FOV (Field of View)
Smoother camera rotation and translation
Improved control scheme which allows faster and streamlined experience
Brand new achievements
Remappable keys with three profiles to choose from: original controls, custom controls, and lefthanded controls.
Many of these things are minor.
This allows them to update SS2 into their KEX engine but this just feels so unambitious. People are chomping at the bits for a proper remake of SS2 not another remaster.