• FishFace@lemmy.world
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    1 day ago

    Intriguing. I wonder after what length of time the world will “fill up” and it’ll be hard to find anywhere to start fresh? I guess this is something that the dev tries to tune consciously. In a similar vein, I wonder whether it will be best as a single player to start near someone else (to trade with them) or far away from others (to avoid bumping into each other)

    • unalivejoy@lemmy.zip
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      1 day ago

      It would be interesting if the way the devs choose to approach this is to implement some sort of decay and natural disasters to clear out old settlements and let other players move in.

      Or we can just do what history did and form clans and kingdoms to start wars over land.

    • other_cat@piefed.zip
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      24 hours ago

      If the dev does indeed allow for custom servers, I imagine if the ‘main’ server fills up, someone could join a fresh/empty server and start anew?

    • NuXCOM_90Percent@lemmy.zip
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      1 day ago

      Intriguing. I wonder after what length of time the world will “fill up” and it’ll be hard to find anywhere to start fresh? I guess this is something that the dev tries to tune consciously. In a similar vein, I wonder whether it will be best as a single player to start near someone else (to trade with

      Basically never.

      Using steamdb for concurrent steam users, there are currently 31M people online. Even if we take the peak for every day in October (assume it is about 40M each day), 40*31=1240 or 1.2 billion people.

      The world population clock says we are at 8.2 billion with vast swathes of uninhabited and low population density land. Yes, we have some ridiculously dense population centers but much of that is based on resources and human interaction which would be similar constraints in a video game.

      So the “meme” places and whatever is defined to have the best resources will be full up. But they will never run out of space even if this becomes a global phenomenon where everyone connects so they can wank about how pop culture in the 80s was the best.

      • Cethin@lemmy.zip
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        15 hours ago

        Like the other comment says, players build cities. A quick search says there are 81 cities with over 5m people each in the world. Most city builders we’re building at the scale of these large cities, so that means over 81 players would be over the population we have in the real world. If there are thousands of players, yeah, it’s going to get tight. If there are tens of thousands, there’s not enough space.

        • Agent_Karyo@piefed.worldOP
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          6 hours ago

          But those 81 cities take up a tiny portion of global land area.

          A quick Excel import of the table from Wikipedia suggests that the “urban area” for those 81 cities is 190 K KM(2).

          Total land mass on early 148.94 M KM(2).

          So the world land could hold ~63,400 such cities.

          It would likely take many years to build a city like Guadalajara (#81 on the wikipedia list).

      • FishFace@lemmy.world
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        1 day ago

        I’m not sure what world population has to do with anything. It’s a city builder - players are building cities, not people.