• Dudewitbow@lemmy.zip
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    18 hours ago

    the main thing you get back is a better cpu governor to manage power consumption on 2d games. Reviews like the Phawks points out that microsoft kinda handed it off to the handheld makers to optimize for battery life. So in the instances such as getting 8hours of battery life running dead cells because the system doesnt really need to push that much to run the game, the Windows handheld is stuck on a higher performance clock and has a significantly shorter battery life time.

    This would be extremely visible if more lighter games are tested, which typically aren’t for reviews like this because its not really fun to show a bunch of games all hitting 60 if you cap framerate.

    • Alaknár@sopuli.xyz
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      18 hours ago

      the main thing you get back is a better cpu governor to manage power consumption on 2d games

      Power consumption is handled by the power mode on the device. You get three modes - Silent (13W), Performance (17W), and Turbo (35W). You can switch between them at will, it’s not controlled by the game.

      • Dudewitbow@lemmy.zip
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        18 hours ago

        but a game may not necessarily need 13W, thats the point. youre using up more power than what is necessary because the CPU governor doesn’t know if its necessary or not to actually use all 13W.

        The steam deck is controlled the same way(has wattage targets), but it understands when its being underused, to use even less resources to maximize battery life.

        If you have a car that has gears, where gear 1 is 25, gear 2 is 50 (old cars), it doesn’t mean there aren’t usecases where you want to go 5/10. its unnecessary to always have to hit said target.