What games have what you’d call really good worldbuilding, and what in particular do you like about them?

https://en.wikipedia.org/wiki/Worldbuilding

Worldbuilding is the process of constructing an imaginary world or setting, sometimes associated with a fictional universe. Developing the world with coherent qualities such as a history, geography, culture and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology, and often if writing speculative fiction, different peoples. This may include social customs as well as invented languages (often called conlangs) for the world.

  • teawrecks@sopuli.xyz
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    1 hour ago

    Rainworld

    spoiler

    All living things are trapped in “The Cycle”, and no one likes it, they all want to die and be free of the burden of living. They called this “The Big Problem”.

    To try and find a solution to “The Big Problem”, people* built 3 AI that would constantly be running to try and compute a solution to The Big Problem. This requires a ton of energy, and an ocean’s worth of water to keep them cool. The AIs are generating so much heat that it evaporates oceans worth of water, resulting in periodic violent rainstorms (thus the name of the game). People moved to structures built above the clouds to be safe from the rain.

    One day, one of the AI finally solved The Big Problem, notified the other AIs that it was solved…and promptly died before sharing it. The remaining two AI (named “Looks to the Moon” and “Five Pebbles”) continue to iterate on solving the problem, but both have all but given up hope.

    You play as a Slugcat, a species specially evolved by the AI to squeeze through pipes and keep their systems clean.

    *I said “people”, but I don’t think it’s ever established what planet you’re on or what race of creatures built the AI.

    There is a ton of detail I’m skipping…

    …but when you start the game, you are merely trying to survive and explore a living ecology full of hostile creatures. The game doesn’t care if you understand any of the lore, it doesn’t care if you “finish” the game, it’s just there to be experienced.

  • MyNameIsAtticus@lemmy.world
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    5 hours ago

    Alan Wake. And on a grander scope almost all of Remedy’s stuff. They put everything together where it feels like there’s more out there. There’s no seam in the metaphorical stitching. It feels like even when you reach the end of something there is more.

    From less of a deep standpoint? The 3DS fire emblem games. They do some really cool stuff that connects them together.

  • halendos@lemmy.world
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    9 hours ago

    Disco Elysium, such interesting and complex world building beneath the drunken detective murder mystery. Shame ZA/UM ruined everything with the devs and we probably won’t get anything else out of it.

  • thatKamGuy@sh.itjust.works
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    8 hours ago

    World of Warcraft; Azeroth (the planet) lore is quite detailed and fleshed out - building upon the foundations of the original RTS trilogy.

    It’s a bit of a shame a lot of it gets swept under the rug every major expansion and patch cycle, so it’s hard for new(er) players to catch up.

  • rustydrd@sh.itjust.works
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    11 hours ago

    Mass Effect completely blew me away when it came out. Loved the overall lore about the Reaper threat and how the different species were connected to each other.

    Horizon: Zero Dawn was also great in that regard, and the world felt really well put together, even though the lore wasn’t quite as deep.

  • NutinButNet@hilariouschaos.com
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    8 hours ago

    I always wanted to read a book on the first Bioshock game. I couldn’t really get into the gameplay so I never got far into it or the sequels, but I love the premise idea a lot.

  • rafoix@lemmy.zip
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    9 hours ago

    Fromsoft and Larian are great at this.

    BioWare 20 years ago was guaranteed. We might never get another BioWare game I would purchase.

    • FishFace@lemmy.world
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      8 hours ago

      “Zanzibart, forgive me”.

      Nah, Fromsoft has great vibes. But the worldbuilding and story is all deliberately obscured because of Miyazaki’s love of sci-fi he couldn’t properly read. That makes it a trove for obsessives but it can’t really be called good.

      • rafoix@lemmy.zip
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        6 hours ago

        It’s definitely good and it is done in a way that can only be done in video games. Too many video games depend on passive exposition instead of finding actual lore in the world.

  • AstralPath@lemmy.ca
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    9 hours ago

    Hyper Light Drifter.

    Not a word in the entire game. Still a masterpiece of storytelling.

    • FishFace@lemmy.world
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      8 hours ago

      Yeah, that is a great classic example. There’s a lot of environmental storytelling so you can get an idea of what’s going on, and what it is is very interesting, but it doesn’t get in the way of the game or its story.

  • TheFeatureCreature@lemmy.ca
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    15 hours ago

    The TES series in general for its massive, expansive lore.

    But Morrowind in particular has absolutely incredible world-building with incredible creativity and originality. There is a reason why so many people keep going back to the n’wah simulator and it’s because the world is so rich and fleshed out. So much of the following games was built off Morrowind’s stunning work.

    • rustydrd@sh.itjust.works
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      11 hours ago

      As someone whose first TES was Morrowind, it set the bar so high in terms of worldbuilding, I was honestly a bit disappointed with the later entries into the series. Oblivion (more generic fantasy setting) and Skyrim (nordic with dragons) definitely played better, but the worlds were much less unique and memorable.

    • Snot Flickerman@lemmy.blahaj.zone
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      11 hours ago

      Twice now I have tried to make a top level comment and accidentally responded to a thread instead… Anyway…

      Instead of leaving this deleted I will agree wholeheartedly that while I personally am not the biggest fan of the TES series they have some of the most deep, complex and (somewhat) organized lore there is.

      I just wish they would hire better script writers and weren’t so afraid of locking content behind player choices. Always having every option available just feels a little silly.

      • FishFace@lemmy.world
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        8 hours ago

        Yeah. And Skyrim really needed better VAs. That one guy who voiced Farengar just did not properly understand some of his lines and consequently butchered them.

  • etherphon@midwest.social
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    10 hours ago

    Anachronox always stood out to me, really underrated game. I’m not sure about particulars since it’s been so many years, but the combination of the graphics style, the script and the humor in it, the characters and the design of the world all fell together really well, along with the great sound design and music. It felt authentic.

  • e8d79@discuss.tchncs.de
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    13 hours ago

    Gothic one and two are really good. In the first game you are dropped into a prison colony and very soon a guard will try to extract protection money from you. In any other game the guard would just kill you, instead you will meet another guy asking you for help. He then lures you to a secluded space, reveals that he was sent by the corrupt guard, and beats you unconscious to steal your money.

    Another game I will never stop recommending, because of its worldbuilding, is the excellent Enderal: Forgotten Stories. I really like how it depicts the theocratic society of the continent the story plays out in. The story about what initially seems like a standard fantasy thieves guild but is actually a cult that shuns emotion and try to transcend the physical body, is also really good and ties in with the overarching plot of the game.