That’s like Theseus bringing in his ship for maintenance and when he returns to get it, the ship mechanic saying “so I have good news and bad news…”…

  • Yote.zip@pawb.social
    link
    fedilink
    English
    arrow-up
    26
    arrow-down
    1
    ·
    1 year ago

    Probably because they pack a ton of files into a handful of compressed archives, which means the full archive needs to redownload when a single file is changed. Does Steam not have a delta patching system to handle this? They already compress downloads so it’s not like a delta patch framework would cost extra CPU in comparison, and the bandwidth savings would be immense. Seems like low hanging fruit to me?

    • Quetzalcutlass@lemmy.world
      link
      fedilink
      English
      arrow-up
      21
      ·
      edit-2
      1 year ago

      They do have delta patching, but it’s pretty useless for some types of compressed archives. A single changed file could completely change the remainder of the archive’s contents due to different data in the compression buffer.