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Joined 2 years ago
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Cake day: August 2nd, 2023

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  • Super Nintendo:

    • Megaman X. I was never a fan of classic Megaman, but the faster, more action-oriented sequel/spinoff X series rates amongst my favorites. It has tight controls, good music, varied stages, and memorable bosses and combat encounters. I must have beaten the first game dozens of times over the years.
    • The Legend of Zelda: A Link to the Past. It and Link’s Awakening on the Game Boy were so close to perfect that decades later they’re still the basis of comparison for any new 2D Zelda-like.

    PC:

    • Baldur’s Gate II: Shadows of Amn. it was the game that introduced Bioware’s trademark party banter and focus on interesting and likeable characters. The systems are a little rough but it still mostly holds up. Though it’s been a while since my last playthrough, and I usually stop once I hit the Underdark and the open world structure constricts for a few hours.




  • Thanks for the detailed write-up! I’ll have to pick it up at some point; even if it doesn’t hit the same highs as JA2, there hasn’t really been much else that comes close and a more modern coat of polish would be welcome.

    What did you think of the new aiming system? I’ve heard mixed things, but it sounded good to me (or at least way better than a flat percentage).


  • Many programmers who start working on new personal open source projects wrongly assume that building something cool guarantees users, fans, and revenue will follow. Maybe it’s because they have seen too many cool stories of influencers on Twitter and believe it is true.

    It’s statements like these that remind me just how different the internet is for some people. I don’t think I’ve ever strayed far outside of the “look at this cool thing I made!” parts of the open source community. The idea of chasing fame and monetization isn’t really a thing in those circles, let alone “influencers” shilling content like that.



  • There was also COVID screwing up sales projections for the last few years. People were stuck at home for months and ended up buying a ton of digital media such as games to stay sane. Executives are stupid and were somehow shocked when numbers dropped after quarantine ended and people went back to their regular lives. Since then, a bunch of projects or even entire studios have been axed due to “underperforming” because they couldn’t compete sales-wise with a period where the entire world was a captive audience.


  • Jagged Alliance 2 (especially with the 1.13 mod) is the most ludicrously detailed tactical RPG you’ll ever find. It can be a nightmare to actually play until you spend many, many hours learning all its systems, but nothing else comes close immersion-wise. You can customize every mercenary’s loadout down to individual weapon attachments, capturing different parts of the map gives bonuses that actually make sense (like being able to ship in weapons once you’ve taken the airport), you can train militias to hold onto captured sectors for you, and you can even use the in-game internet to send flowers to the main villain.






  • I know a lot of people hyped up Outer Worlds as a spiritual successor to New Vegas and were disappointed when it didn’t reach the same heights of writing. Obsidian not being given any time to make New Vegas and then missing their contracted bonus payout by a single Metacritic point was brought up a lot before release, and gamers trumpeted this new game as what Obsidian could have made without Bethesda mismanagement. Then it came out and had the temerity to be average, leaving fans acting like they’d somehow been betrayed by Obsidian.

    It wasn’t Obsidian’s or the game’s fault that people decided it had to be a 10/10 masterpiece, it just got caught up in a stupid fanbase war against Bethesda and its reputation suffered when it couldn’t meet people’s sky-high expectations.