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Cake day: August 2nd, 2023

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  • It’s playable solo (and only solo in the current beta branch), but the devs have been nerfing that playstyle for years in the name of multiplayer balance. There are artificial limits on what one player can learn and do, with massive penalties to anything you didn’t start the game with. They include those nerfs in single player because they intend for NPCs to pick up the slack after they’re introduced.

    (Note: NPCs have been a promised upcoming feature “after the next set of changes” for nearly fifteen years at this point.)

    Fortunately they include settings to undo the learning speed nerfs, and hopefully will add more to make the upcoming crafting rework less of a pain for solo players. The litany of tweaks available at world creation is one of my favorite things about Project Zomboid, right after all the stellar business name puns.


  • That’s not a bad description, though Stationeers is even more hardcore than Vintage Story. It’s ridiculously complex, to the point you need basic mastery of several different systems just to survive the opening of the game. I’m talking building complete and fully-modeled atmospherics and electrical grids from scratch, with a single block in the wrong configuration being potentially run-ending (I’ve plugged my oxygen tanks into an improperly set up system and lost my entire air supply more than once). It’s incredibly rewarding after you do figure it all out, though.

    It’s also the one survival game I can think of where a single minor mistake remains crippling even tens of hours into a playthrough. Your only insurance against disaster is whatever redundancy you built into your systems. It truly nails how monumental a task surviving on other planets would be.