- cross-posted to:
- gaming@beehaw.org
- opensource@lemmy.ml
- cross-posted to:
- gaming@beehaw.org
- opensource@lemmy.ml
That’s a lot of cash money. I’m still a bit confused at how much of this money will go to the actual engine and how much of it will go to supporting W4 in general, such as allowing devs to publish Godot games for consoles.
That’s great, you’re just locking a large majority of Indie devs away from Godot forcing them to choose an engine that supports pc, and consoles.
Godot engine is licensed under MIT; it doesn’t prevent you from bundling it with proprietary software which could support consoles. That should just be a separate thing so both are happy.
I value the software freedom of me and my users. It is the console manufacturers who are locking me out because I don’t want to be shacked or take advantage of my users.
@NocturnalMorning @tabular though in the engine world godot is kinda indie comparing to other engines, you know? :)
I mean, I’m an Indie dev. I’ve tried all three engine, Godot, Unreal, and Unity, and I just don’t think Godot is there yet. I used it for almost 2 years before giving it up for Unreal, and I came back and tried Godot 4.0 for a few months. It’s a reality that kind of sucks. But I’m going to wait a few more years for Godot to catch up before I try to dip my toe back in.
I don’t like the modern gaming industry. It is my hope that one day the norm will be free (libre) software games, using free engines.