My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
My takeaway is that it’s only original Rogue fans that care about the delineation of the terms. Is there a modern (i.e. post 2000s game) that matches the definition of a roguelike as given in the article?
I generally prefer rogue likes these days for the variety, but I do think meta progression can also make it feel like wasting your time in a different way. The game becomes gated by wasting enough time to unlock the rest, and doing so can feel more like an inevitability than an accomplishment.
I get that side of it. I honestly rarely play any games these days looking for feeling like a sense of accomplishment. I just play for an escape more than that.
I also enjoy some grindy games. So the meta progression can fit that for me. But I certainly agree it isn’t for everyone. That is what makes gaming so great. Usually something out there for everyone and it would get pretty boring if they were all the same.