- cross-posted to:
 - gamedev@programming.dev
 
- cross-posted to:
 - gamedev@programming.dev
 
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
Unity’s Runtime Fee debacle cost it the trust of several indie developers, and led to Slay the Spire 2 being made in Godot.
And it’s going to get so much better with more people flocking to it!