Hi guys! I’m going on a trip where I’ll have a bunch of kids playing Mario Kart on my Steam Deck. (Full setup, connected to a TV and a bunch of controllers…last year they had a blast). I just was testing this before the trip: Seems the Steam Deck’s input is not being…registered on the game? I can’t control anything. Also, seems to ignore a connected keyboard input, like if I hit Alt-Enter to leave full screen, I can see it kinda flickers, but doesn’t get it to show the menus, and remains in game. But only while on SteamOS. Desktop mode with big picture gets the input correctly. Any idea what might be failing?
Wait-wait-wait…This is weirder. So, it’s not like the input doesn’t work. It just doesn’t work…for the first 3-4mins. Mario Kart stays on the title. While I was checking websites for troubleshooting ideas, I could hear Mario saying the “Mario Kart eiiiight”, which is what happens when you actually press a button. And now it works. This is…replicable. If I start the game again, it will idle at the logo screen ignoring me until for some reason…it starts working. ANy idea what might be causing this??’ The deck is set to Cemu - Deck layout from valve.
Very weird sounding, I would definitely suggest restarting the deck if you haven’t. It’s also worth checking controller order in the three dot menu, sometimes after I’ve had a controller connected my deck controls won’t work, and it’s that the deck controls are still ranked as the 2nd, 3rd, etc controller even though no other controllers are connected. When this happens I find that most of the deck controls won’t work in most games, but randomly some parts will. Changing the deck back to the first controller slot will usually fix it.
Yeah, I experienced the controller disabled when other bluetooth controllers are connected before. But there were no controllers connected, it’s been a while since I used it hooked to a TV with controllers. What weirds me out is the…timeout thing. I’m not exactly sure what’s causing it. ANd then, I installed RetroDeck, which comes with its own instance of Cemu…this one doesn’t do it. It just kinda works. So…no idea what caused it on my EmuDeck Cemu :/
Did you install the gyro addon for Emudeck? I think that can cause controller issues.
Another thing that might be contributing is that Emudeck can install either the windows build of cemu or the linux build. It might be worth checking which version you’re installing through emudeck vs what version retrodeck uses.
Thanks for these tips! I had no idea it could install the outdated Linux version. I’ll have to check, I’d say it was the windows one. I’ll definitely check the gyro option, i think i did tamper with it for BOTW back in the day.
Hope you get it figured out!
I’ve had good luck with RetroDeck both docked and on the deck with multiple controllers. Not saying it is always smooth. But at least got it working in some emulators pretty steadily. They have put more effort into controls than I have seen from any other emulator aggregator.
Thanks…this is a bit rushed, but I’ll try to install it alongside EmuDeck, which is what I was using last year when it all worked smoothly. I’ve had issues trying to get it to detect a new PS3 PKG file earlier this week, so I’m not so sure what’s up.