greetings, i want to build a daw (digital audio workstation), but i have no idea where to even start. here are my needs and the options i’ve found:
my needs:
- load and keep things (audio, midi) in memory
- cross-platform compatibility is not a requirement
the options i’ve found:
fluttergtk/qt- raylib (with zig)
webassembly (with zig)
[rejected] flutter: the first option that came to my mind was flutter. i thought it would give me a quick start in laying down the ui, but i don’t think it has the capability to fulfill my needs (please correct me if i’m wrong)
gtk/qt (with zig): i wonder if qt provide bindings for zig
raylib (with zig): it’s cool (my choice as of now)
[rejected] webassembly (with zig): it would be an ultimate comfort to build this way ig, but is it possible to make that web app into desktop one (like tauri or something)?
id really appreciate your opinions and advice
ps: i hope i’m clear. i got a headache searching about these. i’ll update this post for more clarity later
final note
Thank you guys for all your opinions and advises. Thanks for explaining the limitations with gtk, things with qt and flutter. That kotlin compose thing was cool too. Thanks for mentioning yabridge thats gonna be helpful. It might not seem like it, but I did listen to your thoughts, and stuck with zig and raylib. Thanks a lot
(Google recently laid off parts of the Flutter team)
and Raylib has a LOT of bindings (ie. not just Zig)
I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.
My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.
Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.
To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.
I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was
declarative user interface framework based on GTK
though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.
IIRC, Qt comes with its own declarative language. That might be why you can’t find any bespoke ones.