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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I want to use Raylib, but mentioning it here on the fediverse doesn’t get much of a response (I can’t see a raylib community from my instance). My choice of language probably doesn’t help, though.

    My first issue is wanting vertex colors on 3D models and I am not getting this (this may be a problem with the bindings I’m using, naylib(nim-lang)). The second would be needing guidance for the 2D polygon text loader that I started.

    Maybe I could make simple GUI applications with raygui, but I don’t currently really have many viable ideas on what I would want to make.


    To OP: Another potential option is using Godot w/bindings. Design is pretty fast and flexible, then using signals is super easy.

    I’ve tested some frameworks (specific to my language, so not really helpful to most), the one that I liked more said it was declarative user interface framework based on GTK though I would prefer a similar thing for Qt and there wasn’t an ability to automatically scale text size to better fill the available button size (I was testing an adventure-book reader and hoping to use unicode characters).

    Frameworks for single page applications (or some other browser-based tech) might be ok for simple stuff. Similarly, I’ve liked the idea of TUI frameworks (yeah, because htop) but haven’t really tried that yet.


  • Reminder on Stockholm syndrome:

    According to accounts by Kristin Enmark (one of the hostages): the police were acting incompetently, with little care for the hostages’ safety.

    She had criticized the police for pointing guns at the convicts while the hostages were in the line of fire, and she had told news outlets that one of the captors tried to protect the hostages from being caught in the crossfire

    but the prime minister [Palme] told her that she would have to content herself with dying at her post rather than Palme giving in to the captors’ demands.

    Ultimately, Enmark explained she was more afraid of the police, whose attitude seemed to be a much larger, direct threat to her life than the robbers.

    Which could possibly be relevant here, particularly the civil war part.




  • insomniac_lemon@kbin.socialtoProgramming@programming.dev...
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    4 months ago

    Yeah, the only language I’ve seen/tried that actually feels right*.

    But for me it falls down when it comes to needing other people and/or the specific engine-level stuff that I want to get started. I was hoping to start out simple with Raylib bindings, but even that I can’t get vertex colors on imported models to work and I tinkered w/my own 2D polygon format but it was too much work for me to finalize.

    My part of the fediverse doesn’t seem to work well for asking niche questions at least, I don’t see much talk on Nim and it doesn’t help that it’s hard to find when people don’t say nim-lang. Also there are 2 replies to you that aren’t federated to where I can see them (and my art threads–lowpoly+vertex colors, for instance plant–aren’t federated to your instance).

    *= That also may be a mix of my issues plus how some people style their code, though.


  • I meant newer than the context I stated (1983). And also ground floor stuff that doesn’t need internet (after install) and doesn’t need a purchase/sign-up. Available by default or not too obscure to get decent voices.

    There might be some half-decent voices somewhere, but it really just doesn’t seem like it’s night-and-day for the ground floor stuff from what I’ve seen. Maybe some vocaloid stuff but even that seems like a chore to do the phonemes manually to get expected pronunciation.




  • It was a streaming site that pulled from a large amount of other sources automatically.

    Funnily enough it didn’t have any discovery features whatsoever (no front page, popular, latest etc), it was just a search bar that took you right into the video so you needed an idea what it is you wanted to see. And I don’t think it was nearly as popular as other sites (like you probably weren’t finding it from search results, as I don’t think it even had the info that’d be grabbed, and probably didn’t even have SEO or anything like that)


  • insomniac_lemon@kbin.socialtoGaming@lemmy.mlI just got a Playdate!
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    5 months ago

    Does it even have touch capability? Though I could see the logic if there is some way to develop in a way that allows easily exporting to both the Playdate and Android.

    Also I’d say a lot of those features are easier had with a Steam controller (or perhaps other gamepad). Granted they are not sold anymore, but I got one in the fire sale and likely a lot of people did as well due to being dirt cheap (PC Gamer says 48 million, 10% of sessions).

    I was originally going to reply to @essell on agreement on cost, but the only real substance was

    1. It’s not really for me for a lot of reasons (I don’t need portability, I don’t like buying things generally+use what I have)
    2. I haven’t worked my way up to real creation yet (due to a lot of problems) but my desired aesthetic is more like these things I’ve made animated 2D eye (note:imgur links only work if opened in a private window for me) or 3D plant with only vertex colors.



  • Why would be this be a concern?

    Because companies aren’t cool about stuff like this (even companies you think are cool are not always cool).

    This is not direct action, but remember that this shows the thinking to avoid the wrath of a super-litigious company:

    “Because the project depends on Nintendo’s proprietary libraries, [Valve] have asked me to take the project down.”
    Speaking to PC Gamer via email, Lambert shared that he believed Valve “didn’t want to be tied up in a project involving Nintendo IP.”

    (context note for above: Nintendo 64 version of Portal)

    I wouldn’t doubt the library used to make these games catching a DMCA (even if there was no legal standing for it).

    I also doubt a company would even bother talking about licensing cartridges for platforms so old, though even if they did I don’t think pricing would even be viable for most games/developers.

    Side-note: I can also see newly-made games as an extremely clear-cut non-piracy use for emulation which sounds like something companies would foam at the mouth to prevent.





  • Games back then were pricier - once you account for inflation.

    That’s commonly said but ignores other economic factors such as income, unspent money, and cost-of-living.

    Though lots of things are better now: the entire back-catalogue of games, more access to review/forums, free games (and also ability to create your own games without doing so from nothing) etc. Aside from when video store rental was applicable, early gaming was more take-what-you-can-get (niche hardware/platforms might still have that feel somewhat).