(edit: vague spoilers for outer wilds + dlc!)
If I had a nickle for every time an exploration-based game partially inspired by the failure of skyward sword involved uncovering the ruins of an ancient civilization of goat-like creatures with three eyes, included time travel as both a major story and gameplay element, had a blue aesthetic for an advanced ancient civilization, and then had a follow-up with a new, previously unknown ancient civilization that has a green aesthetic, I’d have two nickles.
- Oi, careful with the Outer Wilds spoilers. That game is the last game people should know anything about before playing fpr the first time. - PLAY OUTER WILDS - Okay but like whats the game about? What do you do? - I CAN’T TELL YOU JUST PLAY IT BRO. - But like, how do I know if it’s even the type of game I will li- - JUST PLAAAAAAAYYYYY IIITTTTTTTT - Ive seen so many posts by people who trashed the game after not even getting to the start of the time loop, calling it a bad walking sim with nothing to do. - Modern games have programmed people to be incurious and intellectually lazy - I disagree but I’m too intellectually lazy to bother with a well thought out response 
- I agree that a lot of modern games hold the hand too much, but I found Outer Wilds to be the opposite for me, too obtuse and open to get a grip on the gameplay loop. If you dig that, more power to you, for me it was too much. - I know games get compared to puzzles often, but Outer Wilds for me was experienced like completing an actual jigsaw puzzle. At first the pieces were a scattered mess on the table. Before I could make any appreciable progress, I had to pause and flip over each piece right side up and take in the whole picture. This is initially when I bounced off it too. - But when I came back with fresh eyes, I picked a corner to focus on and the pieces started to fit together. Once you get some footing, like a real jigsaw, it starts to snowball as the bigger picture takes shape. 
 
 
- I tried outer wilds on gamepass. I went in blind knowing absolutely nothing. At first I thought the graphics made it look like a generic unity indie game. I didn’t like how the jumping worked. I was so close to closing the game but I figured “I haven’t even gotten past the tutorial. I should at least give it a try.” - Oh man. The second you complete the tutorial and you are set free to play I had the best “oh holy shit” moment I’ve had in years. It’s still not everyone’s cup of tea but I absolutely loved it. I hope they make a second. - I gave it the honest try myself and just didn’t have fun. I went to a couple different planets, died in some weird gravity reversing situation a couple times, died to the loop a few times, etc. It was neat but wasn’t for me. I can see how people would get really into it though. - Same. I tried once, bounced off because I just hated how the ship flew. Gave it another honest shot recently, found a couple of the explorers but really wasn’t enjoying it. Ended up watching the rest in a Let’s Play. Honestly not a bad way to experience it if the gameplay is just not vibing with you. - It’s surprising because “ancient progenitor civilization” is one of my favourite tropes in media, but this one really just did not do it for me. 
 
 
 
- I bought it, tried it for about 30 minutes. And got motion sickness…didn’t ever again. :/ 
 
- I desperately want to play Outer Wilds but that would involve spending money on modern machine - if you ever end up getting a steam deck, outer wilds runs well on it. you won’t get 60fps on highest settings or anything but I played through the whole thing with the frame rate limited to 45 and it was a great experience. 
- You have a console? It’s available on most of them (and eventually the switch… probably…) - Yeah just a switch haha. They announced that port a good while ago and not a lot has come of it 
 
- deleted by creator 
 
- We know we aren’t an advanced civilization because we don’t have a green or blue aesthetic and goat features. 
- nickel* 





