Creative director Hugo Martin on how Doom: The Dark Ages is a spiritual successor to the original game, and how the Saw Shield will completely upend your expectations
Looking at the trailer and reading the article, it’s clear they’re going back to the doom 1 roots with the way the projectiles feel like it’s a 2D top down shooter.
That’s the way it’s supposed to feel imo, and I dig the direction they’re heading and the combat definitely felt like oldschool 2D top down shooters were supposed to feel: Dodge everything, never stop firing.
Looking at the trailer and reading the article, it’s clear they’re going back to the doom 1 roots with the way the projectiles feel like it’s a 2D top down shooter.
That’s the way it’s supposed to feel imo, and I dig the direction they’re heading and the combat definitely felt like oldschool 2D top down shooters were supposed to feel: Dodge everything, never stop firing.