Zelda 64: Recompiled is a project that uses N64: Recompiled to statically recompile Majora’s Mask into a native port with many new features and enhancements.
But does it come with two thumbsticks support?
Play with a dual analog control layout like later entries in the series!
Well kinda, but the game didn’t have discrete control of the camera.
But buttons can be mapped to it. Comes preloaded with the c buttons mapped
How long before Nintendo slaps a DMCA on this one?
This repository and its releases do not contain game assets. The original game is required to build or run this project.
Nintendo might try but there wouldn’t be much substance in such claim.
I mean, code is assets
This doesn’t contain the game code either. It takes a user-supplied ROM and converts it to an executable. Nintendo do not own the code that performs the conversion.
I don’t know much about this scene. How is this different than an emulator? You still need a ROM I believe.
Instead of turning your machine into a pretend N64, it turns the game into a native pc program. You need the base rom so the makers don’t get sued.
Like the Mario 64 recompilation, this isn’t running on an emulator, but is totally native. That means it runs smoother, has zero issues that you might get from emulation (like inaccuracies), and makes it so much easier to mod and extend it. You can see some of the features on the page like autosaving and playing on high framerates.
has zero issues that you might get from emulation (like inaccuracies)
That doesn’t make sense to me. Emulation should be 100% accurate software-wise, at the expense of performance. Can you elaborate?
100% accurate emulation is basically impossible for every single console. You can get extremeley close via cycle accuracy, emulating the CPU’s instruction set but even that isn’t perfect.
You can read this for more information:
https://emulation.gametechwiki.com/index.php/Emulation_accuracy
Emulation is almost never 100% accurate, that’s why seemingly perfect emulators like Dolphin still get updates. They mimic the original hardware as closely as possible but there are still bound to be some bugs and games that don’t work perfectly. The best emulators are more like 99.9% accurate.
N64 emulators aren’t that good, so you’ll get occasional graphics errors and crashes.
Also much more possibilities in terms of controls, ie no more janky remapping buttons and mouse axis into pretending to be controller inputs or messing with mouse injectors, instead you can get native KB+M support, dual analog, etc.