Back to Greenshade adventures in Elder Scrolls Online, but before I did anything, I opened up the four remaining free lockboxes I got this month. On top of the plague doctor outfit I received with …
I’ve played about 150 hours of ESO. One of the big problems, IMO, is that the surface-world PvE story content is so unchallenging it’s boring. They made it so that someone with an intentionally atrocious build can solo everything that’s required for story progression, which means that anyone who puts the slightest thought into their character will steamroll the game. If I thought that’s all there was to the game, I wouldn’t have played it more than an hour.
Honestly, even the default-difficulty dungeons are lame. There’s technically a story in it, but everyone just rushes through it so fast that you have no idea what’s happening. All you know is that you and your party are sprinting from room to room, wiping out huge groups of enemies just by spamming your most efficient area attack. I play a healer character, a Templar in light armor, and when I do standard difficulty I think I pop a basic heal once the entire time if I’m lucky. Sure, the fast pace is exciting for the first few times, but you catch on at some point to the fact that you’re just mindlessly spamming AOEs every time.
If you actually want a challenging game, you need to do the world bosses, veteran dungeons, and trials. World bosses are technically group content, and there is usually a group running a schedule for the world bosses in each zone, but if you hate those people you can kill them yourself. Veteran dungeons are roughly on the same level of difficulty that WoW dungeons are. I actually have to pay attention to my positioning and resources when I’m in one, which is refreshing. Also nice is that the targeting system works seamlessly with my heals; all I need to do is point at my teammate and hit the spell key, no specific targeting required. It feels like I’m in a combat with magic I can control instead of playing with a UI. But anyway, it’s such a different experience from the default difficulty that I really recommend you try it out. You’ll be fine, I sucked my first few times and I never got vote-kicked or even flamed.
Trials are the one thing I don’t have experience with, and to my knowledge it’s the most challenging content by far. Someone else could tell you more about it, though. I also don’t have a ton of experience with PvP, other than getting ganked in Cyrodiil a few times while looking for delves and a match where I just ran around spamming heals and running away from enemies. My team didn’t win and I didn’t get so much as a single kill, but I got the highest score of anyone in the lobby. Good times.
I’ve played about 150 hours of ESO. One of the big problems, IMO, is that the surface-world PvE story content is so unchallenging it’s boring. They made it so that someone with an intentionally atrocious build can solo everything that’s required for story progression, which means that anyone who puts the slightest thought into their character will steamroll the game. If I thought that’s all there was to the game, I wouldn’t have played it more than an hour.
Honestly, even the default-difficulty dungeons are lame. There’s technically a story in it, but everyone just rushes through it so fast that you have no idea what’s happening. All you know is that you and your party are sprinting from room to room, wiping out huge groups of enemies just by spamming your most efficient area attack. I play a healer character, a Templar in light armor, and when I do standard difficulty I think I pop a basic heal once the entire time if I’m lucky. Sure, the fast pace is exciting for the first few times, but you catch on at some point to the fact that you’re just mindlessly spamming AOEs every time.
If you actually want a challenging game, you need to do the world bosses, veteran dungeons, and trials. World bosses are technically group content, and there is usually a group running a schedule for the world bosses in each zone, but if you hate those people you can kill them yourself. Veteran dungeons are roughly on the same level of difficulty that WoW dungeons are. I actually have to pay attention to my positioning and resources when I’m in one, which is refreshing. Also nice is that the targeting system works seamlessly with my heals; all I need to do is point at my teammate and hit the spell key, no specific targeting required. It feels like I’m in a combat with magic I can control instead of playing with a UI. But anyway, it’s such a different experience from the default difficulty that I really recommend you try it out. You’ll be fine, I sucked my first few times and I never got vote-kicked or even flamed.
Trials are the one thing I don’t have experience with, and to my knowledge it’s the most challenging content by far. Someone else could tell you more about it, though. I also don’t have a ton of experience with PvP, other than getting ganked in Cyrodiil a few times while looking for delves and a match where I just ran around spamming heals and running away from enemies. My team didn’t win and I didn’t get so much as a single kill, but I got the highest score of anyone in the lobby. Good times.